mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-28 00:07:58 +01:00
96 lines
4.4 KiB
Text
96 lines
4.4 KiB
Text
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Photon Unity Networking (PUN)
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This package is a re-implementation of Unity's Networking, using Photon.
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Also included: A setup wizard, demo scenes, documentation and Editor extensions.
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PUN & PUN+
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PUN is the free package of Photon Unity Networking. Export to iOS or Android from Unity 4 requires Unity Pro Licenses.
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PUN+ contains special native plugins that allow export to mobiles from Unity 4.x Free. You also get a Photon Cloud subscription upgrade. See below.
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Unity 5 does not restrict export to mobiles.
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Android and iOS Exports
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See "PUN & PUN+"
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iOS: Set the stripping level to "Strip Bytecode" and use ".Net 2.0" in the player settings.
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More aggressive stripping will break the runtime and you can't connect anymore with PUN Free.
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UnityScript / JavaScript
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PUN is written with C# in mind primarily.
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To use PUN from UnityScript, you need to move some folders in your project.
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Move both folders "PhotonNetwork" and "UtilityScripts" to the Assets\Plugins\ folder.
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from: \Photon Unity Networking\Plugins\
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and: \Photon Unity Networking\
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to: \Plugins\
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Now PUN compiles before UnityScript and that makes it available from regular UnityScript code.
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Help and Documentation
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Please read the included chm (or pdf).
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Exit Games Forum: http://forum.photonengine.com/categories/unity-networking-plugin-pun
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Online documentation: http://doc.photonengine.com/en/pun
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Unity Forum Thread: http://forum.unity3d.com/threads/photon-unity-networking.101734/
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Integration
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This package adds an Editor window "PUN Wizard" for connection setup:
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Menu -> Window -> Photon Unity Networking (shortcut: ALT+P)
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It also adds a commonly used component "PhotonView" to this menu:
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Menu -> Component -> Miscellaneous -> PhotonView (shortcut: ALT+V)
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When imported into a new, empty project, the "PunStartup" script opens the "demo hub" and setup scenes to build.
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Clean PUN Import (no demos)
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To get a clean import of PUN and PUN+ into your project, just skip the folders "Demos" and "UtilityScripts".
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UtilityScripts can be useful for rapid prototyping but are optional to use.
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"Important Files" are listed below.
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Server
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Exit Games Photon can be run on your servers or you can subscribe to the Photon Cloud for managed servers.
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The window "Photon Unity Networking" will help you setup a Photon Cloud account.
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This service is geared towards room-based games and the server cannot be modified.
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Read more about it: http://www.photonengine.com
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Alternatively, download the Server SDK and run your own Photon Server.
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The SDK has the binaries to run immediately but also includes the source code and projects
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for the game logic. You can use that as basis to modify and extend it.
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A 100 concurrent user license is free (also for commercial use) per game.
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Read more about it: http://www.photonengine.com/en/OnPremise
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PUN+ and Networking Guide Subscriptions
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Follow these steps when you bought an asset that includes an upgrade for a Photon Cloud subscription:
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<20> Use an existing Photon Cloud Account or register. https://www.photonengine.com/Account/SignUp
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<20> Sign in and open the Dashboard. https://www.photonengine.com/dashboard/Realtime/
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<20> Select the Subscription to upgrade and click "Apply Unity Purchase".
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<20> Enter your Unity Invoice Number and App ID.
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<20> You find the App ID on: https://www.photonengine.com/dashboard/Realtime/
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<20> You find your Unity Invoice Number in the Unity AssetStore:
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https://www.assetstore.unity3d.com/en/#!/account/transactions
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Or while logged in to the Asset Store, click on your name on the top right.
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From the drop-down select the payment method you used to obtain PUN+).
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Navigate to your PUN+ purchase and copy the number following the "#" symbol (excluding the "#" and spaces).
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Important Files
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Documentation
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PhotonNetwork-Documentation.chm (a pdf is also included)
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changelog.txt
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Extensions & Source
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Photon Unity Networking\Editor\PhotonNetwork\*.*
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Photon Unity Networking\Plugins\PhotonNetwork\*.*
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Plugins\**\Photon*.*
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The server-setup will be saved as file (can be moved into any Resources folder and edited in inspector)
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Photon Unity Networking\Resources\PhotonServerSettings.asset
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Demos
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All demos are in separate folders in Photon Unity Networking\Demos\. Delete this folder in your projects.
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Each has a Demo<name>-Scene.
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