mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 01:18:00 +01:00
269 lines
8.7 KiB
C#
269 lines
8.7 KiB
C#
#if UNITY_WEBGL || UNITY_XBOXONE
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// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="SocketTcp.cs" company="Exit Games GmbH">
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// Copyright (c) Exit Games GmbH. All rights reserved.
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// </copyright>
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// <summary>
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// Internal class to encapsulate the network i/o functionality for the realtime libary.
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// </summary>
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// <author>developer@exitgames.com</author>
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// --------------------------------------------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using UnityEngine;
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using SupportClassPun = ExitGames.Client.Photon.SupportClass;
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namespace ExitGames.Client.Photon
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{
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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/// <summary>
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/// Yield Instruction to Wait for real seconds. Very important to keep connection working if Time.TimeScale is altered, we still want accurate network events
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/// </summary>
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public sealed class WaitForRealSeconds : CustomYieldInstruction
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{
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private readonly float _endTime;
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public override bool keepWaiting
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{
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get { return _endTime > Time.realtimeSinceStartup; }
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}
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public WaitForRealSeconds(float seconds)
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{
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_endTime = Time.realtimeSinceStartup + seconds;
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}
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}
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#endif
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/// <summary>
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/// Internal class to encapsulate the network i/o functionality for the realtime libary.
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/// </summary>
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public class SocketWebTcp : IPhotonSocket, IDisposable
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{
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private WebSocket sock;
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private readonly object syncer = new object();
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public SocketWebTcp(PeerBase npeer) : base(npeer)
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{
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ServerAddress = npeer.ServerAddress;
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if (this.ReportDebugOfLevel(DebugLevel.INFO))
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{
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Listener.DebugReturn(DebugLevel.INFO, "new SocketWebTcp() for Unity. Server: " + ServerAddress);
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}
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this.Protocol = ConnectionProtocol.WebSocket;
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this.PollReceive = false;
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}
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public void Dispose()
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{
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this.State = PhotonSocketState.Disconnecting;
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if (this.sock != null)
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{
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try
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{
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if (this.sock.Connected) this.sock.Close();
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}
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catch (Exception ex)
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{
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this.EnqueueDebugReturn(DebugLevel.INFO, "Exception in Dispose(): " + ex);
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}
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}
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this.sock = null;
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this.State = PhotonSocketState.Disconnected;
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}
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GameObject websocketConnectionObject;
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public override bool Connect()
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{
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//bool baseOk = base.Connect();
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//if (!baseOk)
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//{
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// return false;
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//}
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State = PhotonSocketState.Connecting;
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if (this.websocketConnectionObject != null)
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{
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UnityEngine.Object.Destroy(this.websocketConnectionObject);
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}
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this.websocketConnectionObject = new GameObject("websocketConnectionObject");
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MonoBehaviour mb = this.websocketConnectionObject.AddComponent<MonoBehaviourExt>();
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this.websocketConnectionObject.hideFlags = HideFlags.HideInHierarchy;
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UnityEngine.Object.DontDestroyOnLoad(this.websocketConnectionObject);
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this.sock = new WebSocket(new Uri(ServerAddress));
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this.sock.Connect();
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mb.StartCoroutine(this.ReceiveLoop());
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return true;
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}
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public override bool Disconnect()
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{
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if (ReportDebugOfLevel(DebugLevel.INFO))
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{
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this.Listener.DebugReturn(DebugLevel.INFO, "SocketWebTcp.Disconnect()");
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}
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State = PhotonSocketState.Disconnecting;
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lock (this.syncer)
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{
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if (this.sock != null)
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{
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try
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{
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this.sock.Close();
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}
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catch (Exception ex)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "Exception in Disconnect(): " + ex);
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}
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this.sock = null;
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}
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}
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if (this.websocketConnectionObject != null)
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{
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UnityEngine.Object.Destroy(this.websocketConnectionObject);
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}
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State = PhotonSocketState.Disconnected;
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return true;
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}
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/// <summary>
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/// used by TPeer*
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/// </summary>
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public override PhotonSocketError Send(byte[] data, int length)
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{
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if (this.State != PhotonSocketState.Connected)
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{
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return PhotonSocketError.Skipped;
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}
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try
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{
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if (this.ReportDebugOfLevel(DebugLevel.ALL))
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{
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this.Listener.DebugReturn(DebugLevel.ALL, "Sending: " + SupportClassPun.ByteArrayToString(data));
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}
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this.sock.Send(data);
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}
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catch (Exception e)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "Cannot send to: " + this.ServerAddress + ". " + e.Message);
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HandleException(StatusCode.Exception);
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return PhotonSocketError.Exception;
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}
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return PhotonSocketError.Success;
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}
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public override PhotonSocketError Receive(out byte[] data)
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{
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data = null;
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return PhotonSocketError.NoData;
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}
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internal const int ALL_HEADER_BYTES = 9;
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internal const int TCP_HEADER_BYTES = 7;
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internal const int MSG_HEADER_BYTES = 2;
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public IEnumerator ReceiveLoop()
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{
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this.Listener.DebugReturn(DebugLevel.INFO, "ReceiveLoop()");
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while (!this.sock.Connected && this.sock.Error == null)
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{
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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yield return new WaitForRealSeconds(0.1f);
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#else
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float waittime = Time.realtimeSinceStartup + 0.1f;
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while (Time.realtimeSinceStartup < waittime) yield return 0;
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#endif
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}
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if (this.sock.Error != null)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread. Server: " + this.ServerAddress + ":" + this.ServerPort + " Error: " + this.sock.Error);
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this.HandleException(StatusCode.ExceptionOnConnect);
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}
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else
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{
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// connected
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if (this.ReportDebugOfLevel(DebugLevel.ALL))
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{
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this.Listener.DebugReturn(DebugLevel.ALL, "Receiving by websocket. this.State: " + State);
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}
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State = PhotonSocketState.Connected;
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while (State == PhotonSocketState.Connected)
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{
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if (this.sock.Error != null)
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{
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this.Listener.DebugReturn(DebugLevel.ERROR, "Exiting receive thread (inside loop). Server: "+this.ServerAddress+":"+this.ServerPort+" Error: " + this.sock.Error);
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this.HandleException(StatusCode.ExceptionOnReceive);
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break;
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}
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else
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{
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byte[] inBuff = this.sock.Recv();
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if (inBuff == null || inBuff.Length == 0)
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{
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// nothing received. wait a bit, try again
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#if UNITY_5_3 || UNITY_5_3_OR_NEWER
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yield return new WaitForRealSeconds(0.02f);
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#else
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float waittime = Time.realtimeSinceStartup + 0.02f;
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while (Time.realtimeSinceStartup < waittime) yield return 0;
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#endif
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continue;
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}
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if (this.ReportDebugOfLevel(DebugLevel.ALL))
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{
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this.Listener.DebugReturn(DebugLevel.ALL, "TCP << " + inBuff.Length + " = " + SupportClassPun.ByteArrayToString(inBuff));
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}
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if (inBuff.Length > 0)
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{
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try
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{
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HandleReceivedDatagram(inBuff, inBuff.Length, false);
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}
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catch (Exception e)
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{
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if (this.State != PhotonSocketState.Disconnecting && this.State != PhotonSocketState.Disconnected)
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{
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if (this.ReportDebugOfLevel(DebugLevel.ERROR))
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{
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this.EnqueueDebugReturn(DebugLevel.ERROR, "Receive issue. State: " + this.State + ". Server: '" + this.ServerAddress + "' Exception: " + e);
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}
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this.HandleException(StatusCode.ExceptionOnReceive);
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}
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}
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}
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}
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}
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}
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this.Disconnect();
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}
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}
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internal class MonoBehaviourExt : MonoBehaviour {}
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}
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#endif
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