mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-22 05:47:59 +01:00
Generate sln/csproj files
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parent
894aa095cc
commit
fe6225712b
3 changed files with 44 additions and 1 deletions
30
fie.csproj
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30
fie.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectGuid>{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<OutputType>Library</OutputType>
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<LangVersion>7.3</LangVersion>
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<AssemblyName>FriendshipIsEpic</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<WarningLevel>4</WarningLevel>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
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<OutputPath>bin\Debug\</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
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<OutputPath>bin\Release\</OutputPath>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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10
fie.sln
10
fie.sln
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@ -1,12 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2015
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# Visual Studio 14
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VisualStudioVersion = 14.0.25420.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "src", "src\src.csproj", "{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3F8B612E-F725-44A0-868A-0AE7BE3B85EA}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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5
src/UnityCommon.props
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5
src/UnityCommon.props
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<UnityWSAPlayerDir>C:\Program Files\Unity\Editor\Data\PlaybackEngines\MetroSupport\</UnityWSAPlayerDir>
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</PropertyGroup>
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</Project>
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