Merge pull request #2 from Alexiril/add-scenes

Added scenes and fixed Fie.User namespace
This commit is contained in:
­Sollace 2023-07-21 15:56:25 +01:00 committed by GitHub
commit 946c776776
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 1487621 additions and 6 deletions

65162
Assets/Scenes/FiE_Lobby.unity Normal file

File diff suppressed because it is too large Load diff

117568
Assets/Scenes/FiE_Map1_1.unity Normal file

File diff suppressed because it is too large Load diff

251173
Assets/Scenes/FiE_Map1_2.unity Normal file

File diff suppressed because it is too large Load diff

939378
Assets/Scenes/FiE_Map1_3.unity Normal file

File diff suppressed because it is too large Load diff

84021
Assets/Scenes/FiE_Map1_4.unity Normal file

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,75 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!104 &3
RenderSettings:
serializedVersion: 7
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: 0, g: 0, b: 0, a: 1}
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
m_AmbientIntensity: 1
m_AmbientMode: 3
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.5
m_FlareStrength: 1
m_FlareFadeSpeed: 3
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
m_DefaultReflectionMode: 0
m_DefaultReflectionResolution: 128
m_ReflectionBounces: 1
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
--- !u!157 &4
LightmapSettings:
serializedVersion: 11
m_GIWorkflowMode: 1
m_GISettings:
serializedVersion: 2
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 1
m_EnableRealtimeLightmaps: 1
m_UseShadowmask: 1
--- !u!1 &1
GameObject:
serializedVersion: 5
m_Component:
- component: {fileID: 2}
- component: {fileID: 5}
m_Layer: 0
m_Name: Bootstrap
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2
Transform:
m_GameObject: {fileID: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -23.86137, y: 6.722939, z: -146.5543}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5
MonoBehaviour:
m_GameObject: {fileID: 1}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a0ee7d89b59b2fd4dbffd0ff742e4414, type: 3}
m_Name:
m_EditorClassIdentifier:

28012
Assets/Scenes/FiE_title.unity Normal file

File diff suppressed because it is too large Load diff

View file

@ -1,12 +1,15 @@
public class FieUser
namespace Fie.User
{
public string userHash;
public class FieUser
{
public string userHash;
public string userName;
public string userName;
public PhotonPlayer playerInfo;
public PhotonPlayer playerInfo;
public FieGameCharacter usersCharacter;
public FieGameCharacter usersCharacter;
public FieGameCharacter usersCharacterPrefab;
public FieGameCharacter usersCharacterPrefab;
}
}