Fix source folder structure

This commit is contained in:
Sollace 2023-07-19 15:41:59 +01:00
parent 168ca3ee2e
commit 67a6d7a24f
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607 changed files with 220884 additions and 39 deletions

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@ -27,7 +27,633 @@
<Optimize>true</Optimize> <Optimize>true</Optimize>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
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<Compile Include="src\Fie\Object\FieStateMachinePoniesIdle.cs" />
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<Compile Include="src\Fie\PlayMaker\FieActivityManagerForPlaymaker.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieEmitObjectApplejackAirKick.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieEmitObjectApplejackYeehaw.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieEmitObjectApplejackYeehawFriendly.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackBackstep.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackFireAir.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackFireAirDouble.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackFireKick.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackFirePunch.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackFireRope.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackFlying.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackJump.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackRopeAction.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackRopeActionAir.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackStomp.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackYeehaw.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackYeehawAction.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Applejack\FieStateMachineApplejackYeehawActionMidAir.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashAwesomeEffect.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashDoublePaybackActivationEffect.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashDoublePaybackCollision.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashDoublePaybackHitEffect.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashOmniSmashActivationEffect.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashOmniSmashExplosion.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashOmniSmashFinishHit.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashOmniSmashTrailEffect.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashRainblowEntity.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieEmitObjectRainbowDashRainblowEntityMidAir.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieRainbowDashTrailRotator.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieStateMachineRainbowDashBaseAttack.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieStateMachineRainbowDashDoublePayback.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieStateMachineRainbowDashDoublePaybackPrepareMidAir.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieStateMachineRainbowDashFlying.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieStateMachineRainbowDashOmniSmash.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieStateMachineRainbowDashRainblow.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieStateMachineRainbowDashRainblowCloack.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RainbowDash\FieStateMachineRainbowDashStabAttack.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RisingSun\FieEmitObjectRisingSunBaseShot.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RisingSun\FieRisingSunBigLaserUvOffset.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RisingSun\FieRisingSunForceFieldUvOffset.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RisingSun\FieStateMachineRisingSunBaseShot.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RisingSun\FieStateMachineRisingSunFireBig.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.RisingSun\FieStateMachineRisingSunTeleportation.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.RisingSun\FieStateMachineRisingSunTeleportationEndAir.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Twilight\FieEmitObjectTwilightBaseShot.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Twilight\FieEmitObjectTwilightTwinkleArrow.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Twilight\FieStateMachineTwilightForceField.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Twilight\FieStateMachineTwilightShinyArrow.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Twilight\FieStateMachineTwilightSparklyCannon.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Twilight\FieStateMachineTwilightSparklyCannonShooting.cs" />
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<Compile Include="src\Fie\Ponies\Fie.Ponies.Twilight\FieStateMachineTwilightTeleportation.cs" />
<Compile Include="src\Fie\Ponies\Fie.Ponies.Twilight\FieStateMachineTwilightTeleportationEndAir.cs" />
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<Compile Include="src\Fie\Ponies\FiePonies.cs" />
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<Compile Include="src\Fie\Ponies\FieStateMachinePoniesAbilitySlot1.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesAbilitySlot2.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesAbilitySlot3.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesArrival.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesAttackIdle.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesBaseAttack.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesDead.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesEvasion.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesGallop.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesGrabbed.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesJump.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesLanding.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesMove.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesRevive.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesRift.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesStagger.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesStaggerFall.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachinePoniesStaggerFallRecover.cs" />
<Compile Include="src\Fie\Ponies\FieStateMachineRisingSunInterface.cs" />
<Compile Include="src\Fie\Portal\FieDeparturePortal.cs" />
<Compile Include="src\Fie\Portal\FiePortalBase.cs" />
<Compile Include="src\Fie\Portal\FieReturnPortal.cs" />
<Compile Include="src\Fie\Portal\FieVisualizedPortal.cs" />
<Compile Include="src\Fie\PostEffect\FieCommandBufferReflection.cs" />
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<Compile Include="src\Fie\Scene\FieSceneLink.cs" />
<Compile Include="src\Fie\Scene\FieSceneLobby.cs" />
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<Compile Include="src\Fie\Scene\FieSceneMap1_2.cs" />
<Compile Include="src\Fie\Scene\FieSceneMap1_3.cs" />
<Compile Include="src\Fie\Scene\FieSceneMap1_4.cs" />
<Compile Include="src\Fie\Scene\FieSceneResult.cs" />
<Compile Include="src\Fie\Scene\FieSceneSurvivalLevel.cs" />
<Compile Include="src\Fie\Scene\FieSceneTitle.cs" />
<Compile Include="src\Fie\Scene\FieSceneType.cs" />
<Compile Include="src\Fie\Title\FieTitleAuthController.cs" />
<Compile Include="src\Fie\Title\FieTitleCameraOrbit.cs" />
<Compile Include="src\Fie\Title\FieTitleCameraRotator.cs" />
<Compile Include="src\Fie\Title\FieTitleCameraScaler.cs" />
<Compile Include="src\Fie\Title\FieTitleElementsCicleScaleTilter.cs" />
<Compile Include="src\Fie\Title\FieTitleElementsRotater.cs" />
<Compile Include="src\Fie\Title\FieTitleElementsScaleNormalizer.cs" />
<Compile Include="src\Fie\Title\FieTitleElementsShooter.cs" />
<Compile Include="src\Fie\Title\FieTitleElementsTargetChanger.cs" />
<Compile Include="src\Fie\Title\FieTitleOrbitalParticle.cs" />
<Compile Include="src\Fie\Title\FieTitleVersionNumberDrawer.cs" />
<Compile Include="src\Fie\UI\FieGameUIAbilitiesIconApplejack.cs" />
<Compile Include="src\Fie\UI\FieGameUIAbilitiesIconBase.cs" />
<Compile Include="src\Fie\UI\FieGameUIAbilitiesIconManager.cs" />
<Compile Include="src\Fie\UI\FieGameUIAbilitiesIconRainbowDash.cs" />
<Compile Include="src\Fie\UI\FieGameUIAbilitiesIconRisingSun.cs" />
<Compile Include="src\Fie\UI\FieGameUIAbilitiesIconTwilight.cs" />
<Compile Include="src\Fie\UI\FieGameUIActivityWindow.cs" />
<Compile Include="src\Fie\UI\FieGameUIActivityWindowManager.cs" />
<Compile Include="src\Fie\UI\FieGameUIActivityWindowText.cs" />
<Compile Include="src\Fie\UI\FieGameUIBase.cs" />
<Compile Include="src\Fie\UI\FieGameUIComponentManagerBase.cs" />
<Compile Include="src\Fie\UI\FieGameUIDamageCounter.cs" />
<Compile Include="src\Fie\UI\FieGameUIDamageCounterManager.cs" />
<Compile Include="src\Fie\UI\FieGameUIDialogCaption.cs" />
<Compile Include="src\Fie\UI\FieGameUIDialogCaptionManager.cs" />
<Compile Include="src\Fie\UI\FieGameUIEnemyLifeGauge.cs" />
<Compile Include="src\Fie\UI\FieGameUIEnemyLifeGaugeManager.cs" />
<Compile Include="src\Fie\UI\FieGameUIFriendshipGauge.cs" />
<Compile Include="src\Fie\UI\FieGameUIGainedScore.cs" />
<Compile Include="src\Fie\UI\FieGameUIGameOverWindow.cs" />
<Compile Include="src\Fie\UI\FieGameUIGameOverWindowManager.cs" />
<Compile Include="src\Fie\UI\FieGameUIHeaderFooter.cs" />
<Compile Include="src\Fie\UI\FieGameUIHeaderFooterManager.cs" />
<Compile Include="src\Fie\UI\FieGameUIIndicator.cs" />
<Compile Include="src\Fie\UI\FieGameUIIndicatorManager.cs" />
<Compile Include="src\Fie\UI\FieGameUILifeGaugeBase.cs" />
<Compile Include="src\Fie\UI\FieGameUIPlayerLifeGauge.cs" />
<Compile Include="src\Fie\UI\FieGameUIPlayerWindow.cs" />
<Compile Include="src\Fie\UI\FieGameUIPlayerWindowManager.cs" />
<Compile Include="src\Fie\UI\FieGameUISplitLine.cs" />
<Compile Include="src\Fie\UI\FieGameUITargetIcon.cs" />
<Compile Include="src\Fie\UI\FieLobbyCanvasGUICameraCapture.cs" />
<Compile Include="src\Fie\UI\FieLobbyCharacterSelectUIController.cs" />
<Compile Include="src\Fie\UI\FieLobbyNameEntryUIController.cs" />
<Compile Include="src\Fie\UI\FieLobbySelectableUICharacterSelect.cs" />
<Compile Include="src\Fie\UI\FieLobbySelectableUICharacterSelectButton.cs" />
<Compile Include="src\Fie\UI\FieLobbySelectableUIController.cs" />
<Compile Include="src\Fie\UI\FieLobbySelectableUIHeader.cs" />
<Compile Include="src\Fie\UI\FieLobbySelectableUILevelSelect.cs" />
<Compile Include="src\Fie\UI\FieResult.cs" />
<Compile Include="src\Fie\UI\FieResultBar.cs" />
<Compile Include="src\Fie\UI\FieResultLevelEffect.cs" />
<Compile Include="src\Fie\UI\FieSkillTree.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeActivationEffect.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeBackButton.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeConfirmationUI.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeDetailCursorUI.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeDetailGuideUI.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeDetailWindow.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeEndPoint.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeExpAndLevelUI.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeHeaderUI.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeReminingSkillPointsUI.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeRequirePointUI.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeRootObject.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeSelectablePoint.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeSkillGroupButton.cs" />
<Compile Include="src\Fie\UI\FieSkillTreeSkillGroupButtonRoot.cs" />
<Compile Include="src\Fie\UI\FieUGUIUtilityGauge.cs" />
<Compile Include="src\Fie\UI\FieUICameraCapture.cs" />
<Compile Include="src\Fie\UI\FieUIConstant2DText.cs" />
<Compile Include="src\Fie\UI\FieUIConstantText.cs" />
<Compile Include="src\Fie\UI\FieUIDefaultSelective.cs" />
<Compile Include="src\Fie\UI\FieUIGamePadEventSender.cs" />
<Compile Include="src\Fie\UI\FieUIGamePadSelector.cs" />
<Compile Include="src\Fie\UI\FieUILocalizedTextObjectBase.cs" />
<Compile Include="src\Fie\UI\FieUIMouseEvent.cs" />
<Compile Include="src\Fie\UI\FieUIOptionWindow.cs" />
<Compile Include="src\Fie\UI\FieUIPlayerName.cs" />
<Compile Include="src\Fie\UI\FieUISoundPlayer.cs" />
<Compile Include="src\Fie\UI\FieUITextMeshProObject.cs" />
<Compile Include="src\Fie\User\FieUser.cs" />
<Compile Include="src\Fie\Utility\Fie.Utility.Debug\FieDrawTexture2D.cs" />
<Compile Include="src\Fie\Utility\FieBgmBehaviour.cs" />
<Compile Include="src\Fie\Utility\FieDeepClone.cs" />
<Compile Include="src\Fie\Utility\FieParticlePlaygroundChain.cs" />
<Compile Include="src\Fie\Utility\FieParticlePlaygroundPositionNormalizer.cs" />
<Compile Include="src\Fie\Utility\FiePositionNormalizer.cs" />
<Compile Include="src\Fie\Utility\FiePostProcessContainer.cs" />
<Compile Include="src\Fie\Utility\FiePostProcessSegiDisabler.cs" />
<Compile Include="src\Fie\Utility\FieRandom.cs" />
<Compile Include="src\Fie\Utility\FieUtilAutoAudioTimeScaler.cs" />
<Compile Include="src\Fie\Utility\FieUtilAutoPopcornFxActivator.cs" />
<Compile Include="src\Fie\Utility\FieUtilBGM.cs" />
<Compile Include="src\Fie\Utility\FieUtilCamperaParamToPopcornFX.cs" />
<Compile Include="src\Fie\Utility\FieUtilPopcornFxForAnimation.cs" />
<Compile Include="src\Fie\Utility\FieUtilRandomAudioPlayer.cs" />
<Compile Include="src\Fie\Utility\FieUtilRotater.cs" />
<Compile Include="src\Fie\Utility\FieUtilRotationLocker.cs" />
<Compile Include="src\Fie\Utility\Lottery.cs" />
<Compile Include="src\Fie\Utility\Tweener.cs" />
<Compile Include="src\Fie\Utility\TweenTypesBase.cs" />
<Compile Include="src\Fie\Utility\TweenTypesInOutSine.cs" />
<Compile Include="src\Fie\Utility\TweenTypesInSine.cs" />
<Compile Include="src\Fie\Utility\TweenTypesLinear.cs" />
<Compile Include="src\Fie\Utility\TweenTypesOutSine.cs" />
<Compile Include="src\Fie\Utility\Wiggler.cs" />
<Compile Include="src\Fie\Voice\FieEmotionAnimationData.cs" />
<Compile Include="src\Fie\Voice\FiePhonemeAnimationData.cs" />
<Compile Include="src\Fie\Voice\FieVoiceController.cs" />
<Compile Include="src\Fie\Voice\FieVoiceSpeaker.cs" />
<Compile Include="src\Fie\Voice\Phoneme.cs" />
<Compile Include="src\LoadBalancingPeer.cs" />
<Compile Include="src\NetworkingPeer.cs" />
<Compile Include="src\ThirdPersonController.cs" />
<Compile Include="src\TwilightMagicSphere.cs" />
<Compile Include="src\TwilightMagicSphereNormal.cs" />
<Compile Include="src\ValueList.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include=".gitattributes" /> <None Include=".gitattributes" />
@ -35,21 +661,40 @@
<None Include="assets\**" /> <None Include="assets\**" />
<None Include="packages.config" /> <None Include="packages.config" />
<None Include="README.md" /> <None Include="README.md" />
<None Include="src\UnityCommon.props" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Content Include="AmplifyBloom.dll" />
<Content Include="assets\**" /> <Content Include="assets\**" />
<Content Include="BGM &amp; Gameplay video.txt" /> <Content Include="BGM &amp; Gameplay video.txt" />
<Content Include="test user credentials %28not available%29.txt" /> <Content Include="test user credentials %28not available%29.txt" />
</ItemGroup> </ItemGroup>
<ItemGroup />
<ItemGroup> <ItemGroup>
<Folder Include="assets\**" /> <Reference Include="AmplifyBloom, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
</ItemGroup> <SpecificVersion>False</SpecificVersion>
<ItemGroup> <HintPath>packages\AmplifyBloom.dll</HintPath>
</Reference>
<Reference Include="Assembly-Boo">
<HintPath>packages\Assembly-Boo.dll</HintPath>
</Reference>
<Reference Include="Boo.Lang">
<HintPath>packages\Boo.Lang.dll</HintPath>
</Reference>
<Reference Include="Mono.Posix">
<HintPath>packages\Mono.Posix.dll</HintPath>
</Reference>
<Reference Include="Mono.Security">
<HintPath>packages\Mono.Security.dll</HintPath>
</Reference>
<Reference Include="MoodkieSecurity">
<HintPath>packages\MoodkieSecurity.dll</HintPath>
</Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.configuration" />
<Reference Include="System.Core"> <Reference Include="System.Core">
<HintPath>packages\System.Core.dll</HintPath> <HintPath>packages\System.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Security" />
<Reference Include="System.XML" /> <Reference Include="System.XML" />
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>packages\UnityEngine.dll</HintPath> <HintPath>packages\UnityEngine.dll</HintPath>
@ -57,6 +702,9 @@
<Reference Include="UnityEngine.Networking" Version="1.0.0.0"> <Reference Include="UnityEngine.Networking" Version="1.0.0.0">
<HintPath>packages\UnityEngine.Networking.dll</HintPath> <HintPath>packages\UnityEngine.Networking.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.PlaymodeTestsRunner">
<HintPath>packages\UnityEngine.PlaymodeTestsRunner.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI" Version="1.0.0.0"> <Reference Include="UnityEngine.UI" Version="1.0.0.0">
<HintPath>packages\UnityEngine.UI.dll</HintPath> <HintPath>packages\UnityEngine.UI.dll</HintPath>
</Reference> </Reference>
@ -75,6 +723,12 @@
<Reference Include="BehaviorDesignerRuntime"> <Reference Include="BehaviorDesignerRuntime">
<HintPath>packages\BehaviorDesignerRuntime.dll</HintPath> <HintPath>packages\BehaviorDesignerRuntime.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityScript.Lang">
<HintPath>packages\UnityScript.Lang.dll</HintPath>
</Reference>
<Reference Include="XInputDotNetPure">
<HintPath>packages\XInputDotNetPure.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

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@ -7,7 +7,7 @@ namespace Fie.Core {
/// Entry-point for Fie. Everything starts here. /// Entry-point for Fie. Everything starts here.
/// </summary> /// </summary>
public class FieBootstrap : MonoBehaviour { public class FieBootstrap : MonoBehaviour {
public static bool isBootedFromBootStrap { get; private set; }; public static bool isBootedFromBootStrap { get; private set; }
/// <summary> /// <summary>
/// Starts the game. Loads the title screen. /// Starts the game. Loads the title screen.

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