mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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wip
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parent
f56eee239f
commit
1d2f20bc23
2 changed files with 10 additions and 4 deletions
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@ -3136,6 +3136,7 @@
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<None Include="assets\values\ui_player_window.skel.meta" />
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<None Include="assets\WSATestCertificate.pfx" />
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<None Include="assets\WSATestCertificate.pfx.meta" />
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<None Include="packages.config" />
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<None Include="README.md" />
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<None Include="src\UnityCommon.props" />
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</ItemGroup>
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@ -4795,11 +4796,11 @@
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<Folder Include="assets\Scenes\TwilightTwinkleArrow\" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEditor">
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<HintPath>..\..\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll</HintPath>
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<Reference Include="UnityEditor, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>packages\Unity3D.SDK.2017.4.37.1\lib\UnityEditor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine">
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<HintPath>..\..\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll</HintPath>
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<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>packages\Unity3D.SDK.2017.4.37.1\lib\UnityEngine.dll</HintPath>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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5
packages.config
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5
packages.config
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@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Unity3D.SDK" version="2017.4.37.1" targetFramework="net20" />
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<package id="UnityEngine" version="1.0.0" targetFramework="net20" />
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</packages>
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