FiE-Game/Assets/Material/Church_Floor.mat

50 lines
1.3 KiB
Text
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Church_Floor
m_Shader: {fileID: 9, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _BumpMap
second:
m_Texture: {fileID: 2800000, guid: e88402b9fe357254286e8f11d1c02f81, type: 3}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 568baf4aa6a5cfa4da047b9057867735, type: 3}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
- first:
name: _ParallaxMap
second:
m_Texture: {fileID: 2800000, guid: a5033aa44102eac478b5e45e0063dc6c, type: 3}
m_Scale: {x: 20, y: 20}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _Parallax
second: 0.0205
- first:
name: _Shininess
second: 0.04968225
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _SpecColor
second: {r: 0.5, g: 0.5, b: 0.5, a: 1}