mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-28 08:07:59 +01:00
73 lines
1.4 KiB
Text
73 lines
1.4 KiB
Text
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// Unlit alpha-blended shader.
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// - no lighting
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// - no lightmap support
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// - no per-material color
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Shader "Hidden/Ultimate/FlareMesh" {
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Properties {
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_MainTex ("Base (RGB) Trans (A)", 2D) = "black" {}
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_BrightTexture ("Base (RGB) Trans (A)", 2D) = "black" {}
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}
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SubShader {
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Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
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LOD 100
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Cull Off
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ZWrite Off
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Blend SrcAlpha One
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Pass {
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma target 3.0
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#pragma glsl
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#include "UnityCG.cginc"
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float4x4 _FlareProj;
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half _Intensity;
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struct v2f {
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float4 vertex : SV_POSITION;
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half2 texcoord : TEXCOORD0;
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half3 color : TEXCOORD1;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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sampler2D _BrightTexture;
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v2f vert (appdata_full v)
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{
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v2f o;
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//o.vertex = mul(UNITY_MATRIX_MVP, v.vertex);
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o.vertex = mul(_FlareProj, v.vertex);
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o.texcoord = v.texcoord;
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half3 bloom = tex2Dlod(_BrightTexture, float4(v.texcoord1.xy,0,0) ).xyz;
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o.color = bloom * _Intensity;
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half intensity = dot(half3(0.3,0.3,0.3), o.color.xyz);
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if (intensity < 0.001)
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o.vertex = half4(-10000,-10000,0.0,1.0);
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return o;
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}
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fixed4 frag (v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.texcoord);
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col.xyz *= i.color.xyz;
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return col;
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}
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ENDCG
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}
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}
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}
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