FiE-Game/Assets/Cinematic Effects/BloomBeta/Resources/UltimateFlareMask.shader

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Shader "Hidden/Ultimate/FlareMask" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_MaskTex ("Base (RGB)", 2D) = "white" {}
}
Subshader
{
Pass
{
ZTest Always Cull Off ZWrite Off
Fog { Mode off }
CGPROGRAM
#pragma fragmentoption ARB_precision_hint_fastest
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct v2f
{
half4 pos : SV_POSITION;
half2 uv : TEXCOORD0;
};
v2f vert( appdata_img v )
{
v2f o;
o.pos = mul(UNITY_MATRIX_MVP, v.vertex);
o.uv = v.texcoord.xy;
return o;
}
sampler2D _MainTex;
sampler2D _MaskTex;
fixed4 frag(v2f i):COLOR
{
return tex2D(_MainTex, i.uv) * tex2D(_MaskTex, i.uv).r;
}
ENDCG
}
}
FallBack "Diffuse"
}