mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 01:18:00 +01:00
319 lines
11 KiB
C#
319 lines
11 KiB
C#
|
// Cinema Suite
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace CinemaDirector
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// A helper class for Unity's AnimationCurve class.
|
|||
|
/// Made to account for tangent mode of keys when adding/changing/removing keys.
|
|||
|
/// </summary>
|
|||
|
public static class AnimationCurveHelper
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Add a new key to an AnimationCurve.
|
|||
|
/// Ensures the integrity of other key's tangent modes.
|
|||
|
/// </summary>
|
|||
|
/// <param name="curve">The existing AnimationCurve.</param>
|
|||
|
/// <param name="keyframe">The new keyframe</param>
|
|||
|
/// <returns>The index of the newly added key.</returns>
|
|||
|
public static int AddKey(AnimationCurve curve, Keyframe keyframe)
|
|||
|
{
|
|||
|
if (curve.length == 0)
|
|||
|
{
|
|||
|
return curve.AddKey(keyframe);
|
|||
|
}
|
|||
|
else if (curve.length == 1)
|
|||
|
{
|
|||
|
// Save the existing keyframe data. (Unity changes the tangent info).
|
|||
|
Keyframe temp = curve[0];
|
|||
|
int newIndex = curve.AddKey(keyframe);
|
|||
|
if(newIndex == -1)
|
|||
|
{
|
|||
|
return 0;
|
|||
|
}
|
|||
|
else if(newIndex == 0)
|
|||
|
{
|
|||
|
curve.MoveKey(1, temp);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
curve.MoveKey(0, temp);
|
|||
|
}
|
|||
|
return newIndex;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Keyframe left = new Keyframe();
|
|||
|
Keyframe right = new Keyframe();
|
|||
|
|
|||
|
for (int i = 0; i < curve.length - 1; i++)
|
|||
|
{
|
|||
|
Keyframe l = curve[i];
|
|||
|
Keyframe r = curve[i + 1];
|
|||
|
|
|||
|
if (l.time < keyframe.time && keyframe.time < r.time)
|
|||
|
{
|
|||
|
left = l;
|
|||
|
right = r;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
int index = curve.AddKey(keyframe);
|
|||
|
|
|||
|
// Handle left neighbour.
|
|||
|
if (index > 0)
|
|||
|
{
|
|||
|
// Restore the saved data.
|
|||
|
curve.MoveKey(index - 1, left);
|
|||
|
|
|||
|
// Update tangent data based on tangent mode.
|
|||
|
int tangentMode = curve[index - 1].tangentMode;
|
|||
|
if (IsAuto(tangentMode))
|
|||
|
{
|
|||
|
curve.SmoothTangents(index - 1, 0);
|
|||
|
}
|
|||
|
if (IsBroken(tangentMode))
|
|||
|
{
|
|||
|
if (IsRightLinear(tangentMode))
|
|||
|
{
|
|||
|
SetKeyRightLinear(curve, index - 1);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Handle the Right neighbour.
|
|||
|
if (index < curve.length - 1)
|
|||
|
{
|
|||
|
// Restore the saved data.
|
|||
|
curve.MoveKey(index + 1, right);
|
|||
|
|
|||
|
// Update tangent data based on tangent mode.
|
|||
|
int tangentMode = curve[index + 1].tangentMode;
|
|||
|
if (IsAuto(tangentMode))
|
|||
|
{
|
|||
|
curve.SmoothTangents(index + 1, 0);
|
|||
|
}
|
|||
|
if (IsBroken(tangentMode))
|
|||
|
{
|
|||
|
if (IsLeftLinear(tangentMode))
|
|||
|
{
|
|||
|
SetKeyLeftLinear(curve, index + 1);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return index;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Move/Change an existing key in an AnimationCurve.
|
|||
|
/// Maintains TangentMode and updates neighbours.
|
|||
|
/// </summary>
|
|||
|
/// <param name="curve">The existing AnimationCurve.</param>
|
|||
|
/// <param name="index">The index of the current Keyframe.</param>
|
|||
|
/// <param name="keyframe">The new Keyframe data.</param>
|
|||
|
/// <returns>The index of the Keyframe.</returns>
|
|||
|
public static int MoveKey(AnimationCurve curve, int index, Keyframe keyframe)
|
|||
|
{
|
|||
|
// Save the tangent mode.
|
|||
|
Keyframe old = curve[index];
|
|||
|
keyframe.tangentMode = old.tangentMode;
|
|||
|
|
|||
|
int newIndex = curve.MoveKey(index, keyframe);
|
|||
|
|
|||
|
// Respect the tangentMode and update as necessary.
|
|||
|
if (IsAuto(keyframe.tangentMode))
|
|||
|
{
|
|||
|
curve.SmoothTangents(newIndex, 0);
|
|||
|
}
|
|||
|
else if (IsBroken(keyframe.tangentMode))
|
|||
|
{
|
|||
|
if (IsLeftLinear(keyframe.tangentMode))
|
|||
|
{
|
|||
|
SetKeyLeftLinear(curve, newIndex);
|
|||
|
}
|
|||
|
if (IsRightLinear(keyframe.tangentMode))
|
|||
|
{
|
|||
|
SetKeyRightLinear(curve, newIndex);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// update the left neighbour
|
|||
|
if (newIndex > 0)
|
|||
|
{
|
|||
|
// Update tangent data based on tangent mode.
|
|||
|
int tangentMode = curve[newIndex - 1].tangentMode;
|
|||
|
if (IsAuto(tangentMode))
|
|||
|
{
|
|||
|
curve.SmoothTangents(newIndex - 1, 0);
|
|||
|
}
|
|||
|
if (IsBroken(tangentMode))
|
|||
|
{
|
|||
|
if (IsRightLinear(tangentMode))
|
|||
|
{
|
|||
|
SetKeyRightLinear(curve, newIndex - 1);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// update the right neighbour
|
|||
|
if (newIndex < curve.length - 1)
|
|||
|
{
|
|||
|
// Update tangent data based on tangent mode.
|
|||
|
int tangentMode = curve[newIndex + 1].tangentMode;
|
|||
|
if (IsAuto(tangentMode))
|
|||
|
{
|
|||
|
curve.SmoothTangents(newIndex + 1, 0);
|
|||
|
}
|
|||
|
if (IsBroken(tangentMode))
|
|||
|
{
|
|||
|
if (IsLeftLinear(tangentMode))
|
|||
|
{
|
|||
|
SetKeyLeftLinear(curve, newIndex + 1);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return newIndex;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Remove a key from an AnimationCurve.
|
|||
|
/// </summary>
|
|||
|
/// <param name="curve">The existing AnimationCurve.</param>
|
|||
|
/// <param name="index">The index of the Key to be removed.</param>
|
|||
|
public static void RemoveKey(AnimationCurve curve, int index)
|
|||
|
{
|
|||
|
curve.RemoveKey(index);
|
|||
|
|
|||
|
// Update left neighbour.
|
|||
|
if (index > 0)
|
|||
|
{
|
|||
|
// Update tangent data based on tangent mode.
|
|||
|
int tangentMode = curve[index-1].tangentMode;
|
|||
|
|
|||
|
if (IsAuto(tangentMode))
|
|||
|
{
|
|||
|
curve.SmoothTangents(index - 1, 0);
|
|||
|
}
|
|||
|
if (IsBroken(tangentMode))
|
|||
|
{
|
|||
|
if (IsRightLinear(tangentMode))
|
|||
|
{
|
|||
|
SetKeyRightLinear(curve, index - 1);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Update right neighbour.
|
|||
|
if (index < curve.length)
|
|||
|
{
|
|||
|
// Update tangent data based on tangent mode.
|
|||
|
int tangentMode = curve[index].tangentMode;
|
|||
|
|
|||
|
if (IsAuto(tangentMode))
|
|||
|
{
|
|||
|
curve.SmoothTangents(index, 0);
|
|||
|
}
|
|||
|
if (IsBroken(tangentMode))
|
|||
|
{
|
|||
|
if (IsLeftLinear(tangentMode))
|
|||
|
{
|
|||
|
SetKeyLeftLinear(curve, index);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Set the indexed key of an AnimationCurve to RightLinear.
|
|||
|
/// </summary>
|
|||
|
/// <param name="curve">The curve to change.</param>
|
|||
|
/// <param name="index">The index of the key to set to RightLinear.</param>
|
|||
|
public static void SetKeyRightLinear(AnimationCurve curve, int index)
|
|||
|
{
|
|||
|
Keyframe kf = curve[index];
|
|||
|
float tangentValue = kf.outTangent;
|
|||
|
|
|||
|
if (index < curve.length - 1)
|
|||
|
{
|
|||
|
Keyframe next = curve[index + 1];
|
|||
|
tangentValue = (next.value - kf.value) / (next.time - kf.time);
|
|||
|
}
|
|||
|
|
|||
|
Keyframe newKeyframe = new Keyframe(kf.time, kf.value, kf.inTangent, tangentValue);
|
|||
|
|
|||
|
// Get current tangent mode.
|
|||
|
int leftTangent = (IsAuto(kf.tangentMode) || kf.tangentMode == 0) ? 0 : (kf.tangentMode % 8) - 1;
|
|||
|
newKeyframe.tangentMode = leftTangent + 16 + 1;
|
|||
|
|
|||
|
curve.MoveKey(index, newKeyframe);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Set the indexed key of an AnimationCurve to LeftLinear.
|
|||
|
/// </summary>
|
|||
|
/// <param name="curve">The curve to change.</param>
|
|||
|
/// <param name="index">The index of the key to set to LeftLinear.</param>
|
|||
|
public static void SetKeyLeftLinear(AnimationCurve curve, int index)
|
|||
|
{
|
|||
|
Keyframe kf = curve[index];
|
|||
|
float tangentValue = kf.inTangent;
|
|||
|
|
|||
|
if (index > 0)
|
|||
|
{
|
|||
|
Keyframe prev = curve[index - 1];
|
|||
|
tangentValue = (kf.value - prev.value) / (kf.time - prev.time);
|
|||
|
}
|
|||
|
|
|||
|
Keyframe newKeyframe = new Keyframe(kf.time, kf.value, tangentValue, kf.outTangent);
|
|||
|
|
|||
|
int rightTangent = kf.tangentMode > 16 ? (kf.tangentMode / 8) * 8 : 0;
|
|||
|
newKeyframe.tangentMode = rightTangent + 1 + 4;
|
|||
|
|
|||
|
curve.MoveKey(index, newKeyframe);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Is the TangentMode Auto.
|
|||
|
/// </summary>
|
|||
|
/// <param name="tangentMode">The tangentMode value.</param>
|
|||
|
/// <returns>True if set to auto.</returns>
|
|||
|
public static bool IsAuto(int tangentMode)
|
|||
|
{
|
|||
|
return tangentMode == 10;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Is the TangentMode Broken.
|
|||
|
/// </summary>
|
|||
|
/// <param name="index">The tangentMode value.</param>
|
|||
|
/// <returns>True if set to Broken.</returns>
|
|||
|
public static bool IsBroken(int tangentMode)
|
|||
|
{
|
|||
|
return (tangentMode % 2) == 1;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Is the TangentMode RightLinear.
|
|||
|
/// </summary>
|
|||
|
/// <param name="tangentMode">The tangentMode value.</param>
|
|||
|
/// <returns>True if the right tangent mode is set to linear.</returns>
|
|||
|
public static bool IsRightLinear(int tangentMode)
|
|||
|
{
|
|||
|
return (tangentMode / 8) == 2;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Is the TangentMode LeftLinear.
|
|||
|
/// </summary>
|
|||
|
/// <param name="tangentMode">The tangentMode value.</param>
|
|||
|
/// <returns>True if the left tangent mode is set to linear.</returns>
|
|||
|
public static bool IsLeftLinear(int tangentMode)
|
|||
|
{
|
|||
|
return IsBroken(tangentMode) && (tangentMode % 8) == 5;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|