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29 lines
699 B
C#
29 lines
699 B
C#
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using UnityEngine;
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using System.Collections;
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namespace CinemaDirector
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{
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[CutsceneItemAttribute("Animation", "Stop Animation", CutsceneItemGenre.ActorItem)]
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public class StopAnimationEvent : CinemaActorEvent
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{
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public string Animation = string.Empty;
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public override void Trigger(GameObject actor)
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{
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if (actor != null)
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{
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Animation animation = actor.GetComponent<Animation>();
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if (!animation)
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{
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return;
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}
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animation.Stop(Animation);
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}
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}
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public override void Reverse(GameObject actor)
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{
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}
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}
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}
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