mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 23:17:58 +01:00
109 lines
2.8 KiB
C#
109 lines
2.8 KiB
C#
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using System.Text;
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using UnityEngine;
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using System.Collections;
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public class SupportLogger : MonoBehaviour
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{
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public bool LogTrafficStats = true;
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public void Start()
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{
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GameObject go = GameObject.Find("PunSupportLogger");
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if (go == null)
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{
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go = new GameObject("PunSupportLogger");
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DontDestroyOnLoad(go);
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SupportLogging sl = go.AddComponent<SupportLogging>();
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sl.LogTrafficStats = this.LogTrafficStats;
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}
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}
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}
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public class SupportLogging : MonoBehaviour
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{
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public bool LogTrafficStats;
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public void Start()
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{
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if (LogTrafficStats)
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{
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this.InvokeRepeating("LogStats", 10, 10);
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}
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}
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protected void OnApplicationPause(bool pause)
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{
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Debug.Log("SupportLogger OnApplicationPause: " + pause + " connected: " + PhotonNetwork.connected);
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}
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public void OnApplicationQuit()
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{
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this.CancelInvoke();
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}
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public void LogStats()
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{
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if (this.LogTrafficStats)
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{
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Debug.Log("SupportLogger " + PhotonNetwork.NetworkStatisticsToString());
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}
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}
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private void LogBasics()
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{
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StringBuilder sb = new StringBuilder();
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sb.AppendFormat("SupportLogger Info: PUN {0}: ", PhotonNetwork.versionPUN);
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sb.AppendFormat("AppID: {0}*** GameVersion: {1} ", PhotonNetwork.networkingPeer.AppId.Substring(0, 8), PhotonNetwork.networkingPeer.AppVersion);
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sb.AppendFormat("Server: {0}. Region: {1} ", PhotonNetwork.ServerAddress, PhotonNetwork.networkingPeer.CloudRegion);
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sb.AppendFormat("HostType: {0} ", PhotonNetwork.PhotonServerSettings.HostType);
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Debug.Log(sb.ToString());
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}
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public void OnConnectedToPhoton()
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{
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Debug.Log("SupportLogger OnConnectedToPhoton().");
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this.LogBasics();
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if (LogTrafficStats)
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{
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PhotonNetwork.NetworkStatisticsEnabled = true;
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}
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}
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public void OnFailedToConnectToPhoton(DisconnectCause cause)
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{
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Debug.Log("SupportLogger OnFailedToConnectToPhoton("+cause+").");
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this.LogBasics();
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}
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public void OnJoinedLobby()
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{
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Debug.Log("SupportLogger OnJoinedLobby(" + PhotonNetwork.lobby + ").");
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}
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public void OnJoinedRoom()
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{
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Debug.Log("SupportLogger OnJoinedRoom(" + PhotonNetwork.room + "). " + PhotonNetwork.lobby + " GameServer:" + PhotonNetwork.ServerAddress);
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}
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public void OnCreatedRoom()
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{
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Debug.Log("SupportLogger OnCreatedRoom(" + PhotonNetwork.room + "). " + PhotonNetwork.lobby + " GameServer:" + PhotonNetwork.ServerAddress);
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}
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public void OnLeftRoom()
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{
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Debug.Log("SupportLogger OnLeftRoom().");
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}
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public void OnDisconnectedFromPhoton()
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{
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Debug.Log("SupportLogger OnDisconnectedFromPhoton().");
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}
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}
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