mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 01:47:58 +01:00
71 lines
1.9 KiB
Text
71 lines
1.9 KiB
Text
|
Shader "Hidden/SeparableBlurPlus" {
|
||
|
Properties {
|
||
|
_MainTex ("Base (RGB)", 2D) = "" {}
|
||
|
}
|
||
|
|
||
|
CGINCLUDE
|
||
|
|
||
|
#include "UnityCG.cginc"
|
||
|
|
||
|
struct v2f {
|
||
|
half4 pos : SV_POSITION;
|
||
|
half2 uv : TEXCOORD0;
|
||
|
half4 uv01 : TEXCOORD1;
|
||
|
half4 uv23 : TEXCOORD2;
|
||
|
half4 uv45 : TEXCOORD3;
|
||
|
half4 uv67 : TEXCOORD4;
|
||
|
};
|
||
|
|
||
|
half4 offsets;
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
half4 _MainTex_ST;
|
||
|
|
||
|
v2f vert (appdata_img v) {
|
||
|
v2f o;
|
||
|
o.pos = UnityObjectToClipPos(v.vertex);
|
||
|
|
||
|
o.uv.xy = v.texcoord.xy;
|
||
|
|
||
|
o.uv01 = v.texcoord.xyxy + offsets.xyxy * half4(1,1, -1,-1);
|
||
|
o.uv23 = v.texcoord.xyxy + offsets.xyxy * half4(1,1, -1,-1) * 2.0;
|
||
|
o.uv45 = v.texcoord.xyxy + offsets.xyxy * half4(1,1, -1,-1) * 3.0;
|
||
|
o.uv67 = v.texcoord.xyxy + offsets.xyxy * half4(1,1, -1,-1) * 4.5;
|
||
|
o.uv67 = v.texcoord.xyxy + offsets.xyxy * half4(1,1, -1,-1) * 6.5;
|
||
|
|
||
|
return o;
|
||
|
}
|
||
|
|
||
|
half4 frag (v2f i) : SV_Target {
|
||
|
half4 color = half4 (0,0,0,0);
|
||
|
|
||
|
color += 0.225 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv, _MainTex_ST));
|
||
|
color += 0.150 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv01.xy, _MainTex_ST));
|
||
|
color += 0.150 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv01.zw, _MainTex_ST));
|
||
|
color += 0.110 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv23.xy, _MainTex_ST));
|
||
|
color += 0.110 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv23.zw, _MainTex_ST));
|
||
|
color += 0.075 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv45.xy, _MainTex_ST));
|
||
|
color += 0.075 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv45.zw, _MainTex_ST));
|
||
|
color += 0.0525 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv67.xy, _MainTex_ST));
|
||
|
color += 0.0525 * tex2D(_MainTex, UnityStereoScreenSpaceUVAdjust(i.uv67.zw, _MainTex_ST));
|
||
|
|
||
|
return color;
|
||
|
}
|
||
|
|
||
|
ENDCG
|
||
|
|
||
|
Subshader {
|
||
|
Pass {
|
||
|
ZTest Always Cull Off ZWrite Off
|
||
|
|
||
|
CGPROGRAM
|
||
|
#pragma vertex vert
|
||
|
#pragma fragment frag
|
||
|
ENDCG
|
||
|
}
|
||
|
}
|
||
|
|
||
|
Fallback off
|
||
|
|
||
|
} // shader
|