FiE-Game/Assets/Resources/Hidden_Highlighted_Opaque.shader

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Shader "Hidden/Highlighted/Opaque" {
Properties {
[HideInInspector] _ZTest ("", Float) = 8
[HideInInspector] _StencilRef ("", Float) = 1
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
o.Albedo = 1;
}
ENDCG
}
}