mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2025-02-22 13:13:10 +01:00
74 lines
1.9 KiB
C#
74 lines
1.9 KiB
C#
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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[RequireComponent(typeof(QuickRope2))]
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[ExecuteInEditMode()]
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public class QuickRope2Prefab : MonoBehaviour
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{
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public GameObject prefab = null;
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public float jointScale = 1;
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public bool alternateJoints = true;
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public bool firstJointAlternated = false;
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private QuickRope2 rope;
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void OnEnable()
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{
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rope = GetComponent<QuickRope2>();
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if (prefab == null)
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prefab = (GameObject)Resources.Load("Link", typeof(GameObject));
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rope.OnInitializeMesh += OnInitializeMesh;
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}
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void OnDisable()
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{
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rope.OnInitializeMesh -= OnInitializeMesh;
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if (rope != null)
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rope.ClearJointObjects();
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}
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void OnDestroy()
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{
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rope.OnInitializeMesh -= OnInitializeMesh;
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if (rope != null)
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rope.ClearJointObjects();
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}
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public void OnInitializeMesh()
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{
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if (!prefab)
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return;
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//rope.FirstJointAlternated = firstJointAlternated;
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//rope.AlternateJoints = alternateJoints;
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rope.JointPrefab = prefab;
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//rope.AlternateJoints = true;
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rope.JointScale = jointScale;
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rope.GenerateJointObjects();
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}
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/*
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public void OnInsertJointAtStart()
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{
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Vector3 insertPos = rope.Joints[0].transform.position - ((rope.Joints[0].transform.position - rope.Joints[1].transform.position).normalized * rope.jointSpacing);
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GameObject go;
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go = (GameObject)Instantiate(prefab, insertPos, rope.Joints[1].transform.rotation * Quaternion.Euler(0, 0, 90));
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go.transform.localScale = Vector3.one * jointScale;
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if (!rope.showJoints)
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go.hideFlags = HideFlags.HideInHierarchy | HideFlags.NotEditable;
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if (go.collider)
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go.collider.enabled = false;
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rope.Joints.Insert(1, go);
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rope.RebuildPhysics();
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}
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*/
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}
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