FiE-Game/Assets/Control Mapper/Internal/Scripts/Editor/UnityEditorBridge.cs

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// Copyright (c) 2014 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
#pragma warning disable 0219
#pragma warning disable 0618
#pragma warning disable 0649
#pragma warning disable 0414
namespace Rewired.Editor {
using UnityEditor;
using Rewired.Platforms;
[InitializeOnLoad]
[System.ComponentModel.Browsable(false)]
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public static class UnityEditorBridge {
private static EditorPlatform editorPlatform;
private static Platform platform;
private static WebplayerPlatform webplayerPlatform;
private static bool isEditor;
private static void Initialize() {
DeterminePlatform();
}
private static void DeterminePlatform() {
editorPlatform = EditorPlatform.None;
platform = Platform.Unknown;
webplayerPlatform = WebplayerPlatform.None;
isEditor = false;
// Find out the platform
#if UNITY_EDITOR
isEditor = true;
editorPlatform = EditorPlatform.Unknown;
#endif
#if UNITY_EDITOR_WIN
editorPlatform = EditorPlatform.Windows;
#endif
#if UNITY_EDITOR_OSX
editorPlatform = EditorPlatform.OSX;
#endif
#if UNITY_STANDALONE_OSX
platform = Platform.OSX;
#endif
#if UNITY_DASHBOARD_WIDGET
#endif
#if UNITY_STANDALONE_WIN
platform = Platform.Windows;
#endif
#if UNITY_STANDALONE_LINUX
platform = Platform.Linux;
#endif
#if UNITY_STANDALONE
#endif
#if UNITY_ANDROID
platform = Platform.Android;
#endif
#if UNITY_BLACKBERRY
platform = Platform.Blackberry;
#endif
#if UNITY_WP8
platform = Platform.WindowsPhone8;
#endif
#if UNITY_IPHONE
platform = Platform.iOS;
#endif
#if UNITY_IOS
platform = Platform.iOS;
#endif
#if UNITY_PS3
platform = Platform.PS3;
#endif
#if UNITY_PS4
platform = Platform.PS4;
#endif
#if UNITY_PSP2
platform = Platform.PSVita;
#endif
#if UNITY_PSM
platform = Platform.PSMobile;
#endif
#if UNITY_XBOX360
platform = Platform.Xbox360;
#endif
#if UNITY_XBOXONE
platform = Platform.XboxOne;
#endif
#if UNITY_WII
platform = Platform.Wii;
#endif
#if UNITY_WIIU
platform = Platform.WiiU;
#endif
#if UNITY_FLASH
platform = Platform.Flash;
#endif
#if UNITY_METRO
platform = Platform.WindowsAppStore;
#endif
#if UNITY_WINRT
#endif
#if UNITY_WEBGL
platform = Platform.WebGL;
#endif
// Check if Webplayer
#if UNITY_WEBPLAYER
webplayerPlatform = UnityTools.DetermineWebplayerPlatformType(platform, editorPlatform); // call this BEFORE you change the platform so we still know what base system this is
platform = Platform.Webplayer;
#endif
}
}
}