mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2025-02-23 05:24:32 +01:00
97 lines
4.7 KiB
C#
97 lines
4.7 KiB
C#
|
// Copyright (c) 2015 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
|
|||
|
#pragma warning disable 0219
|
|||
|
#pragma warning disable 0618
|
|||
|
#pragma warning disable 0649
|
|||
|
|
|||
|
namespace Rewired.UI.ControlMapper {
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.UI;
|
|||
|
using System.Collections.Generic;
|
|||
|
|
|||
|
public static class UISelectionUtility {
|
|||
|
|
|||
|
// Find the next selectable object in the specified world-space direction.
|
|||
|
public static Selectable FindNextSelectable(Selectable selectable, Transform transform, List<Selectable> allSelectables, Vector3 direction) {
|
|||
|
RectTransform rectTransform = transform as RectTransform;
|
|||
|
if(rectTransform == null) return null;
|
|||
|
|
|||
|
direction = direction.normalized;
|
|||
|
Vector2 localDir = Quaternion.Inverse(transform.rotation) * direction;
|
|||
|
Vector2 searchStartPos = transform.TransformPoint(Rewired.UI.ControlMapper.UITools.GetPointOnRectEdge(rectTransform, localDir)); // search from point on rect edge from center out in direction
|
|||
|
//Vector2 searchStartPos = transform.TransformPoint((transform as RectTransform).rect.center); // search from center
|
|||
|
bool isHoriz = direction == Vector3.left || direction == Vector3.right;
|
|||
|
|
|||
|
float minCenterDistSqMag = Mathf.Infinity;
|
|||
|
float minDirectLineSqMag = Mathf.Infinity;
|
|||
|
Selectable bestCenterDistPick = null;
|
|||
|
Selectable bestDirectLinePick = null;
|
|||
|
|
|||
|
const float length = 999999f; // Mathf.Infinity fails
|
|||
|
Vector2 directLineCastEndPos = searchStartPos + localDir * length;
|
|||
|
|
|||
|
for(int i = 0; i < allSelectables.Count; ++i) {
|
|||
|
Selectable sel = allSelectables[i];
|
|||
|
|
|||
|
if(sel == selectable || sel == null) continue; // skip if self or null
|
|||
|
if(sel.navigation.mode == Navigation.Mode.None) continue; // skip if non-navigable
|
|||
|
|
|||
|
// Allow selection of non-interactable elements because it makes navigating easier and more predictable
|
|||
|
// but the CanvasGroup interactable value is private in Selectable
|
|||
|
#if !UNITY_WSA
|
|||
|
// Reflect to get group intaractability if non-interactable
|
|||
|
bool canvasGroupAllowsInteraction = sel.IsInteractable() || Rewired.Utils.ReflectionTools.GetPrivateField<Selectable, bool>(sel, "m_GroupsAllowInteraction");
|
|||
|
if(!canvasGroupAllowsInteraction) continue; // skip if disabled by canvas group, otherwise allow it
|
|||
|
#else
|
|||
|
// Can't do private field reflection in Metro
|
|||
|
if(!sel.IsInteractable()) continue; // skip if disabled
|
|||
|
#endif
|
|||
|
|
|||
|
var selRect = sel.transform as RectTransform;
|
|||
|
if(selRect == null) continue;
|
|||
|
|
|||
|
// Check direct line cast from center edge of object in direction pressed
|
|||
|
float directLineSqMag;
|
|||
|
Rect worldSpaceRect = Rewired.UI.ControlMapper.UITools.GetWorldSpaceRect(selRect);
|
|||
|
|
|||
|
// Check for direct line rect intersection
|
|||
|
if(Rewired.Utils.MathTools.LineIntersectsRect(searchStartPos, directLineCastEndPos, worldSpaceRect, out directLineSqMag)) {
|
|||
|
if(isHoriz) directLineSqMag *= 0.25f; // give extra bonus to horizontal directions because most of the UI groups are laid out horizontally
|
|||
|
if(directLineSqMag < minDirectLineSqMag) {
|
|||
|
minDirectLineSqMag = directLineSqMag;
|
|||
|
bestDirectLinePick = sel;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Check distance to center
|
|||
|
Vector2 selCenter = (Vector3)selRect.rect.center;
|
|||
|
Vector2 searchPosToSelCenter = (Vector2)sel.transform.TransformPoint(selCenter) - searchStartPos;
|
|||
|
|
|||
|
const float maxSafeAngle = 75.0f;
|
|||
|
|
|||
|
// Get the angle the target center deviates from straight
|
|||
|
float angle = Mathf.Abs(Vector2.Angle(localDir, searchPosToSelCenter));
|
|||
|
if(angle > maxSafeAngle) continue; // only consider if within a reasonable angle of the desired direction
|
|||
|
|
|||
|
float score = searchPosToSelCenter.sqrMagnitude;
|
|||
|
|
|||
|
// Lower score is better
|
|||
|
if(score < minCenterDistSqMag) {
|
|||
|
minCenterDistSqMag = score;
|
|||
|
bestCenterDistPick = sel;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Choose between direct line and center dist
|
|||
|
if(bestDirectLinePick != null && bestCenterDistPick != null) {
|
|||
|
if(minDirectLineSqMag > minCenterDistSqMag) {
|
|||
|
return bestCenterDistPick;
|
|||
|
}
|
|||
|
return bestDirectLinePick;
|
|||
|
}
|
|||
|
|
|||
|
return bestDirectLinePick ?? bestCenterDistPick;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|