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https://github.com/FriendshipIsEpic/FiE-Game.git
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32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
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// Copyright (c) 2015 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
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#pragma warning disable 0219
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#pragma warning disable 0618
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#pragma warning disable 0649
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namespace Rewired.UI.ControlMapper {
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using UnityEngine;
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using UnityEngine.UI;
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[AddComponentMenu("")]
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public class InputRow : MonoBehaviour {
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public Text label;
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public ButtonInfo[] buttons { get; private set; }
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private int rowIndex;
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private System.Action<int, ButtonInfo> inputFieldActivatedCallback;
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public void Initialize(int rowIndex, string label, System.Action<int, ButtonInfo> inputFieldActivatedCallback) {
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this.rowIndex = rowIndex;
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this.label.text = label;
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this.inputFieldActivatedCallback = inputFieldActivatedCallback;
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buttons = transform.GetComponentsInChildren<ButtonInfo>(true);
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}
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public void OnButtonActivated(ButtonInfo buttonInfo) {
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if(inputFieldActivatedCallback == null) return;
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inputFieldActivatedCallback(rowIndex, buttonInfo);
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}
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}
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}
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