mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-01 01:18:00 +01:00
57 lines
1.2 KiB
Text
57 lines
1.2 KiB
Text
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// Amplify Motion - Full-scene Motion Blur for Unity Pro
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// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
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Shader "Hidden/Amplify Motion/Debug" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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_MotionTex ("Motion (RGB)", 2D) = "white" {}
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}
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SubShader {
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Pass {
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ZTest Always Cull Off ZWrite Off Fog { Mode off }
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#pragma exclude_renderers flash
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#include "UnityCG.cginc"
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sampler2D _MainTex;
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sampler2D _MotionTex;
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sampler2D _CameraDepthTexture;
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float4 _MainTex_TexelSize;
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struct v2f
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{
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float4 pos : SV_POSITION;
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float4 uv : TEXCOORD0;
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};
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v2f vert( appdata_img v )
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{
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v2f o;
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o.pos = mul( UNITY_MATRIX_MVP, v.vertex );
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o.uv.xy = v.texcoord.xy;
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o.uv.zw = v.texcoord.xy;
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#if UNITY_UV_STARTS_AT_TOP
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if ( _MainTex_TexelSize.y < 0 )
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o.uv.w = 1 - o.uv.w;
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#endif
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return o;
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}
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half4 frag( v2f i ) : SV_Target
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{
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half4 motion = tex2D( _MotionTex, i.uv.zw );
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half2 vec = ( motion.xy * 2 - 1 ) * motion.z;
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half id = motion.w;
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return half4( vec, id * 10, 1 );
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}
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ENDCG
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}
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}
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Fallback Off
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}
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