mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 01:47:58 +01:00
63 lines
2.1 KiB
C#
63 lines
2.1 KiB
C#
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Linq.Expressions;
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using System.Reflection;
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namespace UnityStandardAssets.CinematicEffects
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{
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public static class EditorGUIHelper
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{
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private static Styles s_Styles;
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private class Styles
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{
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public GUIStyle header = "ShurikenModuleTitle";
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public GUIStyle headerCheckbox = "ShurikenCheckMark";
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internal Styles()
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{
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header.font = (new GUIStyle("Label")).font;
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header.border = new RectOffset(15, 7, 4, 4);
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header.fixedHeight = 22;
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header.contentOffset = new Vector2(20f, -2f);
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}
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}
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static EditorGUIHelper()
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{
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s_Styles = new Styles();
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}
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public static bool Header(SerializedProperty group, SerializedProperty enabledField)
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{
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var display = group == null || group.isExpanded;
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var enabled = enabledField != null && enabledField.boolValue;
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var title = group == null ? "Unknown Group" : ObjectNames.NicifyVariableName(group.displayName);
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Rect rect = GUILayoutUtility.GetRect(16f, 22f, s_Styles.header);
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GUI.Box(rect, title, s_Styles.header);
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Rect toggleRect = new Rect(rect.x + 4f, rect.y + 4f, 13f, 13f);
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if (Event.current.type == EventType.Repaint)
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s_Styles.headerCheckbox.Draw(toggleRect, false, false, enabled, false);
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Event e = Event.current;
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if (e.type == EventType.MouseDown)
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{
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if (toggleRect.Contains(e.mousePosition) && enabledField != null)
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{
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enabledField.boolValue = !enabledField.boolValue;
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e.Use();
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}
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else if (rect.Contains(e.mousePosition) && group != null)
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{
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display = !display;
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group.isExpanded = !group.isExpanded;
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e.Use();
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}
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}
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return display;
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}
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}
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}
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