mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-28 08:07:59 +01:00
109 lines
1.8 KiB
Text
109 lines
1.8 KiB
Text
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Shader "Hidden/Ultimate/BloomMixer" {
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Properties {
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_MainTex ("Base (RGB)", 2D) = "white" {}
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}
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Subshader
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{
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Pass // #0 Blend Add
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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struct v2f
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{
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half4 pos : SV_POSITION;
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half2 uv : TEXCOORD0;
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};
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sampler2D _MainTex;
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sampler2D _ColorBuffer;
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half _Intensity;
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fixed4 frag(v2f i):COLOR
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{
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half4 addedbloom = tex2D(_MainTex, i.uv);
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half4 screencolor = tex2D(_ColorBuffer, i.uv);
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return _Intensity * addedbloom + screencolor;
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}
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ENDCG
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}
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Pass // #1 Blend With Intensity
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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struct v2f
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{
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half4 pos : SV_POSITION;
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half2 uv : TEXCOORD0;
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};
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sampler2D _MainTex;
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sampler2D _ColorBuffer;
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half _Intensity0;
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half _Intensity1;
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fixed4 frag(v2f i):COLOR
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{
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half4 tex0 = tex2D(_MainTex, i.uv);
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half4 tex1 = tex2D(_ColorBuffer, i.uv);
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return tex0 * _Intensity0 + tex1 * _Intensity1;
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}
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ENDCG
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}
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Pass // #2 Blit with intensity
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{
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ZTest Always Cull Off ZWrite Off
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Fog { Mode off }
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CGPROGRAM
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#pragma vertex vert_img
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#pragma fragment frag
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#pragma fragmentoption ARB_precision_hint_fastest
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#include "UnityCG.cginc"
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struct v2f
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{
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half4 pos : SV_POSITION;
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half2 uv : TEXCOORD0;
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};
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sampler2D _MainTex;
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half _Intensity;
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fixed4 frag(v2f i):COLOR
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{
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half4 tex = tex2D(_MainTex, i.uv);
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return tex * _Intensity;
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}
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ENDCG
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}
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}
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FallBack "Diffuse"
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}
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