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23 lines
555 B
C#
23 lines
555 B
C#
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using UnityEngine;
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using System.Collections;
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namespace CinemaDirector
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{
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[CutsceneItemAttribute("Audio Source", "Pause Audio", CutsceneItemGenre.ActorItem)]
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public class PauseAudioEvent : CinemaActorEvent
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{
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public override void Trigger(GameObject actor)
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{
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if (actor != null)
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{
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AudioSource audio = actor.GetComponent<AudioSource>();
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if (!audio)
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{
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return;
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}
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audio.Pause();
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}
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}
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}
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}
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