FiE-Game/Assets/Material/RisingSunSpellLight.mat

62 lines
1.4 KiB
Text
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: RisingSunSpellLight
m_Shader: {fileID: 4800000, guid: 7094052cf540fbe4c8988a106cc9b521, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 3000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: e58fc0d9a8fda0b439ff94cc9081a30b, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _AlphaInfluence
second: 0.897
- first:
name: _AlphaMax
second: 1
- first:
name: _BurstAlpha
second: 0
- first:
name: _Contrast
second: 0.476
- first:
name: _EmissionGain
second: 0.2
- first:
name: _InnerRadius
second: 0
- first:
name: _InvFade
second: 3
- first:
name: _Pan_SpeedX
second: 2
- first:
name: _Pan_SpeedY
second: 2
- first:
name: _StartDistance
second: 0.284
m_Colors:
- first:
name: _Color
second: {r: 0.50735295, g: 0.50735295, b: 0.50735295, a: 1}
- first:
name: _TintColor
second: {r: 0.6544117, g: 0.44760168, b: 0.25983995, a: 1}