FiE-Game/Assets/Standard Assets/Editor/ImageEffects/VignetteAndChromaticAberrationEditor.cs

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C#
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2023-07-24 21:52:50 +02:00
using System;
using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[CustomEditor (typeof(VignetteAndChromaticAberration))]
class VignetteAndChromaticAberrationEditor : Editor
{
private SerializedObject m_SerObj;
private SerializedProperty m_Mode;
private SerializedProperty m_Intensity; // intensity == 0 disables pre pass (optimization)
private SerializedProperty m_ChromaticAberration;
private SerializedProperty m_AxialAberration;
private SerializedProperty m_Blur; // blur == 0 disables blur pass (optimization)
private SerializedProperty m_BlurSpread;
private SerializedProperty m_BlurDistance;
private SerializedProperty m_LuminanceDependency;
void OnEnable ()
{
m_SerObj = new SerializedObject (target);
m_Mode = m_SerObj.FindProperty ("mode");
m_Intensity = m_SerObj.FindProperty ("intensity");
m_ChromaticAberration = m_SerObj.FindProperty ("chromaticAberration");
m_AxialAberration = m_SerObj.FindProperty ("axialAberration");
m_Blur = m_SerObj.FindProperty ("blur");
m_BlurSpread = m_SerObj.FindProperty ("blurSpread");
m_LuminanceDependency = m_SerObj.FindProperty ("luminanceDependency");
m_BlurDistance = m_SerObj.FindProperty ("blurDistance");
}
public override void OnInspectorGUI ()
{
m_SerObj.Update ();
EditorGUILayout.LabelField("Simulates the common lens artifacts 'Vignette' and 'Aberration'", EditorStyles.miniLabel);
EditorGUILayout.Slider(m_Intensity, 0.0f, 1.0f, new GUIContent("Vignetting"));
EditorGUILayout.Slider(m_Blur, 0.0f, 1.0f, new GUIContent(" Blurred Corners"));
if (m_Blur.floatValue>0.0f)
EditorGUILayout.Slider(m_BlurSpread, 0.0f, 1.0f, new GUIContent(" Blur Distance"));
EditorGUILayout.Separator ();
EditorGUILayout.PropertyField (m_Mode, new GUIContent("Aberration"));
if (m_Mode.intValue>0)
{
EditorGUILayout.Slider(m_ChromaticAberration, 0.0f, 5.0f, new GUIContent(" Tangential Aberration"));
EditorGUILayout.Slider(m_AxialAberration, 0.0f, 5.0f, new GUIContent(" Axial Aberration"));
m_LuminanceDependency.floatValue = EditorGUILayout.Slider(" Contrast Dependency", m_LuminanceDependency.floatValue, 0.001f, 1.0f);
m_BlurDistance.floatValue = EditorGUILayout.Slider(" Blur Distance", m_BlurDistance.floatValue, 0.001f, 5.0f);
}
else
EditorGUILayout.PropertyField (m_ChromaticAberration, new GUIContent(" Chromatic Aberration"));
m_SerObj.ApplyModifiedProperties();
}
}
}