mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
63 lines
2.8 KiB
C#
63 lines
2.8 KiB
C#
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof(VignetteAndChromaticAberration))]
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class VignetteAndChromaticAberrationEditor : Editor
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{
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private SerializedObject m_SerObj;
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private SerializedProperty m_Mode;
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private SerializedProperty m_Intensity; // intensity == 0 disables pre pass (optimization)
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private SerializedProperty m_ChromaticAberration;
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private SerializedProperty m_AxialAberration;
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private SerializedProperty m_Blur; // blur == 0 disables blur pass (optimization)
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private SerializedProperty m_BlurSpread;
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private SerializedProperty m_BlurDistance;
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private SerializedProperty m_LuminanceDependency;
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void OnEnable ()
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{
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m_SerObj = new SerializedObject (target);
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m_Mode = m_SerObj.FindProperty ("mode");
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m_Intensity = m_SerObj.FindProperty ("intensity");
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m_ChromaticAberration = m_SerObj.FindProperty ("chromaticAberration");
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m_AxialAberration = m_SerObj.FindProperty ("axialAberration");
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m_Blur = m_SerObj.FindProperty ("blur");
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m_BlurSpread = m_SerObj.FindProperty ("blurSpread");
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m_LuminanceDependency = m_SerObj.FindProperty ("luminanceDependency");
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m_BlurDistance = m_SerObj.FindProperty ("blurDistance");
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}
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public override void OnInspectorGUI ()
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{
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m_SerObj.Update ();
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EditorGUILayout.LabelField("Simulates the common lens artifacts 'Vignette' and 'Aberration'", EditorStyles.miniLabel);
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EditorGUILayout.Slider(m_Intensity, 0.0f, 1.0f, new GUIContent("Vignetting"));
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EditorGUILayout.Slider(m_Blur, 0.0f, 1.0f, new GUIContent(" Blurred Corners"));
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if (m_Blur.floatValue>0.0f)
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EditorGUILayout.Slider(m_BlurSpread, 0.0f, 1.0f, new GUIContent(" Blur Distance"));
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EditorGUILayout.Separator ();
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EditorGUILayout.PropertyField (m_Mode, new GUIContent("Aberration"));
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if (m_Mode.intValue>0)
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{
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EditorGUILayout.Slider(m_ChromaticAberration, 0.0f, 5.0f, new GUIContent(" Tangential Aberration"));
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EditorGUILayout.Slider(m_AxialAberration, 0.0f, 5.0f, new GUIContent(" Axial Aberration"));
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m_LuminanceDependency.floatValue = EditorGUILayout.Slider(" Contrast Dependency", m_LuminanceDependency.floatValue, 0.001f, 1.0f);
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m_BlurDistance.floatValue = EditorGUILayout.Slider(" Blur Distance", m_BlurDistance.floatValue, 0.001f, 5.0f);
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}
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else
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EditorGUILayout.PropertyField (m_ChromaticAberration, new GUIContent(" Chromatic Aberration"));
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m_SerObj.ApplyModifiedProperties();
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}
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}
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}
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