mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-27 07:47:59 +01:00
100 lines
4.1 KiB
C#
100 lines
4.1 KiB
C#
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[CustomEditor (typeof(CameraMotionBlur))]
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class CameraMotionBlurEditor : Editor
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{
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SerializedObject serObj;
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SerializedProperty filterType;
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SerializedProperty preview;
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SerializedProperty previewScale;
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SerializedProperty movementScale;
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SerializedProperty jitter;
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SerializedProperty rotationScale;
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SerializedProperty maxVelocity;
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SerializedProperty minVelocity;
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SerializedProperty velocityScale;
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SerializedProperty velocityDownsample;
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SerializedProperty noiseTexture;
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SerializedProperty showVelocity;
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SerializedProperty showVelocityScale;
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SerializedProperty excludeLayers;
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void OnEnable () {
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serObj = new SerializedObject (target);
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filterType = serObj.FindProperty ("filterType");
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preview = serObj.FindProperty ("preview");
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previewScale = serObj.FindProperty ("previewScale");
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movementScale = serObj.FindProperty ("movementScale");
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rotationScale = serObj.FindProperty ("rotationScale");
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maxVelocity = serObj.FindProperty ("maxVelocity");
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minVelocity = serObj.FindProperty ("minVelocity");
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jitter = serObj.FindProperty ("jitter");
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excludeLayers = serObj.FindProperty ("excludeLayers");
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velocityScale = serObj.FindProperty ("velocityScale");
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velocityDownsample = serObj.FindProperty ("velocityDownsample");
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noiseTexture = serObj.FindProperty ("noiseTexture");
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}
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public override void OnInspectorGUI () {
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serObj.Update ();
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EditorGUILayout.LabelField("Simulates camera based motion blur", EditorStyles.miniLabel);
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EditorGUILayout.PropertyField (filterType, new GUIContent("Technique"));
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if (filterType.enumValueIndex == 3 && !(target as CameraMotionBlur).Dx11Support()) {
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EditorGUILayout.HelpBox("DX11 mode not supported (need shader model 5)", MessageType.Info);
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}
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EditorGUILayout.PropertyField (velocityScale, new GUIContent(" Velocity Scale"));
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if (filterType.enumValueIndex >= 2) {
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EditorGUILayout.LabelField(" Tile size used during reconstruction filter:", EditorStyles.miniLabel);
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EditorGUILayout.Slider(maxVelocity, 2.0f, 10.0f, new GUIContent(" Velocity Max"));
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}
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else
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EditorGUILayout.Slider (maxVelocity, 2.0f, 10.0f, new GUIContent(" Velocity Max"));
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EditorGUILayout.Slider(minVelocity, 0.0f, 10.0f, new GUIContent(" Velocity Min"));
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EditorGUILayout.Separator ();
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EditorGUILayout.LabelField("Technique Specific");
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if (filterType.enumValueIndex == 0) {
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// portal style motion blur
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EditorGUILayout.PropertyField (rotationScale, new GUIContent(" Camera Rotation"));
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EditorGUILayout.PropertyField (movementScale, new GUIContent(" Camera Movement"));
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}
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else {
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// "plausible" blur or cheap, local blur
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EditorGUILayout.PropertyField (excludeLayers, new GUIContent(" Exclude Layers"));
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EditorGUILayout.PropertyField (velocityDownsample, new GUIContent(" Velocity Downsample"));
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velocityDownsample.intValue = velocityDownsample.intValue < 1 ? 1 : velocityDownsample.intValue;
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if (filterType.enumValueIndex >= 2) { // only display jitter for reconstruction
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EditorGUILayout.PropertyField (noiseTexture, new GUIContent(" Sample Jitter"));
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EditorGUILayout.Slider (jitter, 0.0f, 10.0f, new GUIContent(" Jitter Strength"));
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}
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}
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EditorGUILayout.Separator ();
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EditorGUILayout.PropertyField (preview, new GUIContent("Preview"));
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if (preview.boolValue)
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EditorGUILayout.PropertyField (previewScale, new GUIContent(""));
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serObj.ApplyModifiedProperties();
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}
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}
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}
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