FiE-Game/Assets/Standard Assets/Editor/ImageEffects/BloomAndFlaresEditor.cs

162 lines
7.7 KiB
C#
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2023-07-24 21:52:50 +02:00
using System;
using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[CustomEditor (typeof(BloomAndFlares))]
class BloomAndFlaresEditor : Editor
{
SerializedProperty tweakMode;
SerializedProperty screenBlendMode;
SerializedObject serObj;
SerializedProperty hdr;
SerializedProperty sepBlurSpread;
SerializedProperty useSrcAlphaAsMask;
SerializedProperty bloomIntensity;
SerializedProperty bloomthreshold;
SerializedProperty bloomBlurIterations;
SerializedProperty lensflares;
SerializedProperty hollywoodFlareBlurIterations;
SerializedProperty lensflareMode;
SerializedProperty hollyStretchWidth;
SerializedProperty lensflareIntensity;
SerializedProperty lensflarethreshold;
SerializedProperty flareColorA;
SerializedProperty flareColorB;
SerializedProperty flareColorC;
SerializedProperty flareColorD;
SerializedProperty lensFlareVignetteMask;
void OnEnable () {
serObj = new SerializedObject (target);
screenBlendMode = serObj.FindProperty("screenBlendMode");
hdr = serObj.FindProperty("hdr");
sepBlurSpread = serObj.FindProperty("sepBlurSpread");
useSrcAlphaAsMask = serObj.FindProperty("useSrcAlphaAsMask");
bloomIntensity = serObj.FindProperty("bloomIntensity");
bloomthreshold = serObj.FindProperty("bloomThreshold");
bloomBlurIterations = serObj.FindProperty("bloomBlurIterations");
lensflares = serObj.FindProperty("lensflares");
lensflareMode = serObj.FindProperty("lensflareMode");
hollywoodFlareBlurIterations = serObj.FindProperty("hollywoodFlareBlurIterations");
hollyStretchWidth = serObj.FindProperty("hollyStretchWidth");
lensflareIntensity = serObj.FindProperty("lensflareIntensity");
lensflarethreshold = serObj.FindProperty("lensflareThreshold");
flareColorA = serObj.FindProperty("flareColorA");
flareColorB = serObj.FindProperty("flareColorB");
flareColorC = serObj.FindProperty("flareColorC");
flareColorD = serObj.FindProperty("flareColorD");
lensFlareVignetteMask = serObj.FindProperty("lensFlareVignetteMask");
tweakMode = serObj.FindProperty("tweakMode");
}
public override void OnInspectorGUI () {
serObj.Update();
GUILayout.Label("HDR " + (hdr.enumValueIndex == 0 ? "auto detected, " : (hdr.enumValueIndex == 1 ? "forced on, " : "disabled, ")) + (useSrcAlphaAsMask.floatValue < 0.1f ? " ignoring alpha channel glow information" : " using alpha channel glow information"), EditorStyles.miniBoldLabel);
EditorGUILayout.PropertyField (tweakMode, new GUIContent("Tweak mode"));
EditorGUILayout.PropertyField (screenBlendMode, new GUIContent("Blend mode"));
EditorGUILayout.PropertyField (hdr, new GUIContent("HDR"));
// display info text when screen blend mode cannot be used
Camera cam = (target as BloomAndFlares).GetComponent<Camera>();
if (cam != null) {
#if UNITY_5_6_OR_NEWER
if (screenBlendMode.enumValueIndex==0 && ((cam.allowHDR && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
#else
if (screenBlendMode.enumValueIndex==0 && ((cam.hdr && hdr.enumValueIndex==0) || (hdr.enumValueIndex==1))) {
#endif
EditorGUILayout.HelpBox("Screen blend is not supported in HDR. Using 'Add' instead.", MessageType.Info);
}
}
if (1 == tweakMode.intValue)
EditorGUILayout.PropertyField (lensflares, new GUIContent("Cast lens flares"));
EditorGUILayout.Separator ();
EditorGUILayout.PropertyField (bloomIntensity, new GUIContent("Intensity"));
bloomthreshold.floatValue = EditorGUILayout.Slider ("threshold", bloomthreshold.floatValue, -0.05f, 4.0f);
bloomBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", bloomBlurIterations.intValue, 1, 4);
sepBlurSpread.floatValue = EditorGUILayout.Slider ("Blur spread", sepBlurSpread.floatValue, 0.1f, 10.0f);
if (1 == tweakMode.intValue)
useSrcAlphaAsMask.floatValue = EditorGUILayout.Slider (new GUIContent("Use alpha mask", "Make alpha channel define glowiness"), useSrcAlphaAsMask.floatValue, 0.0f, 1.0f);
else
useSrcAlphaAsMask.floatValue = 0.0f;
if (1 == tweakMode.intValue) {
EditorGUILayout.Separator ();
if (lensflares.boolValue) {
// further lens flare tweakings
if (0 != tweakMode.intValue)
EditorGUILayout.PropertyField (lensflareMode, new GUIContent("Lens flare mode"));
else
lensflareMode.enumValueIndex = 0;
EditorGUILayout.PropertyField(lensFlareVignetteMask, new GUIContent("Lens flare mask", "This mask is needed to prevent lens flare artifacts"));
EditorGUILayout.PropertyField (lensflareIntensity, new GUIContent("Local intensity"));
lensflarethreshold.floatValue = EditorGUILayout.Slider ("Local threshold", lensflarethreshold.floatValue, 0.0f, 1.0f);
if (lensflareMode.intValue == 0) {
// ghosting
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
EditorGUILayout.EndHorizontal ();
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
EditorGUILayout.EndHorizontal ();
}
else if (lensflareMode.intValue == 1) {
// hollywood
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
EditorGUILayout.PropertyField (flareColorA, new GUIContent("Tint Color"));
}
else if (lensflareMode.intValue == 2) {
// both
EditorGUILayout.PropertyField (hollyStretchWidth, new GUIContent("Stretch width"));
hollywoodFlareBlurIterations.intValue = EditorGUILayout.IntSlider ("Blur iterations", hollywoodFlareBlurIterations.intValue, 1, 4);
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (flareColorA, new GUIContent("1st Color"));
EditorGUILayout.PropertyField (flareColorB, new GUIContent("2nd Color"));
EditorGUILayout.EndHorizontal ();
EditorGUILayout.BeginHorizontal ();
EditorGUILayout.PropertyField (flareColorC, new GUIContent("3rd Color"));
EditorGUILayout.PropertyField (flareColorD, new GUIContent("4th Color"));
EditorGUILayout.EndHorizontal ();
}
}
} else
lensflares.boolValue = false; // disable lens flares in simple tweak mode
serObj.ApplyModifiedProperties();
}
}
}