mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
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133 lines
4.1 KiB
C#
133 lines
4.1 KiB
C#
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/*******************************************************************************************
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* Author: Lane Gresham, AKA LaneMax
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* Websites: http://resurgamstudios.com
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* Description: Used for cgf trigger, used creating a hover effect using the cgf object in 2D.
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*******************************************************************************************/
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using UnityEngine;
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using System.Collections;
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namespace CircularGravityForce
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{
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public class CGF_HoverTrigger2D : MonoBehaviour
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{
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#region Properties
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[SerializeField, Tooltip("Circular gravity force object used for the hover trigger.")]
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private CGF2D cgf;
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public CGF2D Cgf
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{
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get { return cgf; }
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set { cgf = value; }
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}
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[SerializeField, Tooltip("Hover force power.")]
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private float forcePower = 30f;
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public float ForcePower
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{
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get { return forcePower; }
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set { forcePower = value; }
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}
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[SerializeField, Tooltip("Max distace it can hover.")]
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private float hoverDistance = 3f;
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public float HoverDistance
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{
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get { return hoverDistance; }
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set { hoverDistance = value; }
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}
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[SerializeField, Tooltip("Max distace it can hover.")]
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private float maxDistance = 10f;
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public float MaxDistance
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{
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get { return maxDistance; }
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set { maxDistance = value; }
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}
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[SerializeField, Tooltip("Layer mask used from the ray cast.")]
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private LayerMask layerMask = -1;
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public LayerMask _layerMask
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{
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get { return layerMask; }
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set { layerMask = value; }
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}
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private float gizmoSize = .25f;
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#endregion
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#region Gizmos
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void OnDrawGizmos()
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{
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Vector3 fwd = this.transform.TransformDirection(Vector3.right);
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RaycastHit2D hitInfo = Physics2D.Raycast(this.transform.position, fwd, MaxDistance, _layerMask);
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if (cgf != null)
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{
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gizmoSize = (cgf.Size / 8f);
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if (gizmoSize > .25f)
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gizmoSize = .25f;
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else if (gizmoSize < -.25f)
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gizmoSize = -.25f;
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}
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Color activeColor = Color.cyan;
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Color nonActiveColor = Color.white;
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Gizmos.DrawSphere(this.transform.position, gizmoSize);
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if (hitInfo.transform == null)
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{
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Gizmos.color = nonActiveColor;
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Gizmos.DrawLine(this.transform.position, this.transform.position + (fwd * MaxDistance));
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return;
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}
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if (Vector2.Distance(this.transform.position, hitInfo.point) > maxDistance)
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{
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Gizmos.color = nonActiveColor;
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Gizmos.DrawLine(this.transform.position, hitInfo.point);
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Gizmos.DrawSphere(hitInfo.point, gizmoSize);
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return;
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}
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else if (hitInfo.transform != null)
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{
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Gizmos.color = activeColor;
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Gizmos.DrawLine(this.transform.position, hitInfo.point);
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Gizmos.DrawSphere(this.transform.position, gizmoSize);
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Gizmos.DrawSphere(hitInfo.point, gizmoSize);
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}
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}
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#endregion
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#region Unity Functions
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void Update()
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{
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Vector3 fwd = this.transform.TransformDirection(Vector3.right);
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RaycastHit2D hitInfo = Physics2D.Raycast(this.transform.position, fwd, MaxDistance, _layerMask);
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if (Vector2.Distance(this.transform.position, hitInfo.point) > maxDistance)
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{
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cgf.ForcePower = 0f;
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}
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if (hitInfo.transform != null)
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{
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float proportionalHeight = (HoverDistance - Vector2.Distance(this.transform.position, hitInfo.point)) / HoverDistance;
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cgf.ForcePower = proportionalHeight * ForcePower;
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}
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else
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{
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cgf.ForcePower = 0f;
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}
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}
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#endregion
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}
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}
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