FiE-Game/Assets/TrailEffect/Effects/Trails/SmoothTrail.cs

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2023-07-26 13:38:51 +02:00
using PigeonCoopToolkit.Utillities;
using System;
using UnityEngine;
namespace PigeonCoopToolkit.Effects.Trails
{
[AddComponentMenu("Pigeon Coop Toolkit/Effects/Smooth Trail")]
public class SmoothTrail : TrailRenderer_Base
{
private class ControlPoint
{
public Vector3 p;
public Vector3 forward;
}
public float MinControlPointDistance = 0.1f;
public int MaxControlPoints = 15;
public int PointsBetweenControlPoints = 4;
private Vector3 _lastPosition;
private float _distanceMoved;
private CircularBuffer<SmoothTrail.ControlPoint> _controlPoints;
protected void OnEnable()
{
base.Start();
base.ClearSystem(true);
this._lastPosition = this._t.position;
}
protected override void Update()
{
if (this._emit)
{
this._distanceMoved += Vector3.Distance(this._t.position, this._lastPosition);
if (!Mathf.Approximately(this._distanceMoved, 0f) && this._distanceMoved >= this.MinControlPointDistance)
{
this.AddControlPoint(this._t.position);
this._distanceMoved = 0f;
}
else
{
this._controlPoints[this._controlPoints.Count - 1].p = this._t.position;
if (this.TrailData.UseForwardOverride)
{
this._controlPoints[this._controlPoints.Count - 1].forward = (this.TrailData.ForwardOverrideRelative ? this._t.TransformDirection(this.TrailData.ForwardOverride.normalized) : this.TrailData.ForwardOverride.normalized);
}
}
this._lastPosition = this._t.position;
}
base.Update();
}
protected override void OnStartEmit()
{
this._lastPosition = this._t.position;
this._distanceMoved = 0f;
this._controlPoints = new CircularBuffer<SmoothTrail.ControlPoint>(this.MaxControlPoints);
this._controlPoints.Add(new SmoothTrail.ControlPoint
{
p = this._lastPosition
});
if (this.TrailData.UseForwardOverride)
{
this._controlPoints[0].forward = (this.TrailData.ForwardOverrideRelative ? this._t.TransformDirection(this.TrailData.ForwardOverride.normalized) : this.TrailData.ForwardOverride.normalized);
}
base.AddPoint(new PCTrailPoint(), this._lastPosition);
this.AddControlPoint(this._lastPosition);
}
protected override void UpdateTrail(PCTrail trail, float deltaTime)
{
if (!trail.IsActiveTrail)
{
return;
}
int num = 0;
for (int i = 0; i < this._controlPoints.Count; i++)
{
trail.Points[num].Position = this._controlPoints[i].p;
if (this.TrailData.UseForwardOverride)
{
trail.Points[num].Forward = this._controlPoints[i].forward;
}
num++;
if (i < this._controlPoints.Count - 1)
{
float d = Vector3.Distance(this._controlPoints[i].p, this._controlPoints[i + 1].p) / 2f;
Vector3 curveStartHandle;
if (i == 0)
{
curveStartHandle = this._controlPoints[i].p + (this._controlPoints[i + 1].p - this._controlPoints[i].p).normalized * d;
}
else
{
curveStartHandle = this._controlPoints[i].p + (this._controlPoints[i + 1].p - this._controlPoints[i - 1].p).normalized * d;
}
int num2 = i + 1;
Vector3 curveEndHandle;
if (num2 == this._controlPoints.Count - 1)
{
curveEndHandle = this._controlPoints[num2].p + (this._controlPoints[num2 - 1].p - this._controlPoints[num2].p).normalized * d;
}
else
{
curveEndHandle = this._controlPoints[num2].p + (this._controlPoints[num2 - 1].p - this._controlPoints[num2 + 1].p).normalized * d;
}
PCTrailPoint pCTrailPoint = trail.Points[num - 1];
PCTrailPoint pCTrailPoint2 = trail.Points[num - 1 + this.PointsBetweenControlPoints + 1];
for (int j = 0; j < this.PointsBetweenControlPoints; j++)
{
float t = ((float)j + 1f) / ((float)this.PointsBetweenControlPoints + 1f);
trail.Points[num].Position = this.GetPointAlongCurve(this._controlPoints[i].p, curveStartHandle, this._controlPoints[i + 1].p, curveEndHandle, t, 0.3f);
trail.Points[num].SetTimeActive(Mathf.Lerp(pCTrailPoint.TimeActive(), pCTrailPoint2.TimeActive(), t));
if (this.TrailData.UseForwardOverride)
{
trail.Points[num].Forward = Vector3.Lerp(pCTrailPoint.Forward, pCTrailPoint2.Forward, t);
}
num++;
}
}
}
int num3 = this._controlPoints.Count - 1 + (this._controlPoints.Count - 1) * this.PointsBetweenControlPoints;
int num4 = num3 - this.PointsBetweenControlPoints - 1;
int num5 = num3 + 1;
float num6 = trail.Points[num4].GetDistanceFromStart();
for (int k = num4 + 1; k < num5; k++)
{
num6 += Vector3.Distance(trail.Points[k - 1].Position, trail.Points[k].Position);
trail.Points[k].SetDistanceFromStart(num6);
}
}
protected override void Reset()
{
base.Reset();
this.MinControlPointDistance = 0.1f;
this.MaxControlPoints = 15;
this.PointsBetweenControlPoints = 4;
}
protected override void OnTranslate(Vector3 t)
{
this._lastPosition += t;
for (int i = 0; i < this._controlPoints.Count; i++)
{
this._controlPoints[i].p += t;
}
}
private void AddControlPoint(Vector3 position)
{
for (int i = 0; i < this.PointsBetweenControlPoints; i++)
{
base.AddPoint(new PCTrailPoint(), position);
}
base.AddPoint(new PCTrailPoint(), position);
SmoothTrail.ControlPoint controlPoint = new SmoothTrail.ControlPoint
{
p = position
};
if (this.TrailData.UseForwardOverride)
{
controlPoint.forward = (this.TrailData.ForwardOverrideRelative ? this._t.TransformDirection(this.TrailData.ForwardOverride.normalized) : this.TrailData.ForwardOverride.normalized);
}
this._controlPoints.Add(controlPoint);
}
protected override int GetMaxNumberOfPoints()
{
return this.MaxControlPoints + this.MaxControlPoints * this.PointsBetweenControlPoints;
}
public Vector3 GetPointAlongCurve(Vector3 curveStart, Vector3 curveStartHandle, Vector3 curveEnd, Vector3 curveEndHandle, float t, float crease)
{
float num = 1f - t;
float num2 = Mathf.Pow(num, 3f);
float num3 = Mathf.Pow(num, 2f);
float num4 = 1f - crease;
return (num2 * curveStart * num4 + 3f * num3 * t * curveStartHandle * crease + 3f * num * Mathf.Pow(t, 2f) * curveEndHandle * crease + Mathf.Pow(t, 3f) * curveEnd * num4) / (num2 * num4 + 3f * num3 * t * crease + 3f * num * Mathf.Pow(t, 2f) * crease + Mathf.Pow(t, 3f) * num4);
}
}
}