mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-26 23:37:59 +01:00
51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
|
using System.Collections.Generic;
|
|||
|
using UnityEngine;
|
|||
|
using UnityEngine.Events;
|
|||
|
|
|||
|
|
|||
|
namespace TMPro
|
|||
|
{
|
|||
|
|
|||
|
internal class TMP_ObjectPool<T> where T : new()
|
|||
|
{
|
|||
|
private readonly Stack<T> m_Stack = new Stack<T>();
|
|||
|
private readonly UnityAction<T> m_ActionOnGet;
|
|||
|
private readonly UnityAction<T> m_ActionOnRelease;
|
|||
|
|
|||
|
public int countAll { get; private set; }
|
|||
|
public int countActive { get { return countAll - countInactive; } }
|
|||
|
public int countInactive { get { return m_Stack.Count; } }
|
|||
|
|
|||
|
public TMP_ObjectPool(UnityAction<T> actionOnGet, UnityAction<T> actionOnRelease)
|
|||
|
{
|
|||
|
m_ActionOnGet = actionOnGet;
|
|||
|
m_ActionOnRelease = actionOnRelease;
|
|||
|
}
|
|||
|
|
|||
|
public T Get()
|
|||
|
{
|
|||
|
T element;
|
|||
|
if (m_Stack.Count == 0)
|
|||
|
{
|
|||
|
element = new T();
|
|||
|
countAll++;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
element = m_Stack.Pop();
|
|||
|
}
|
|||
|
if (m_ActionOnGet != null)
|
|||
|
m_ActionOnGet(element);
|
|||
|
return element;
|
|||
|
}
|
|||
|
|
|||
|
public void Release(T element)
|
|||
|
{
|
|||
|
if (m_Stack.Count > 0 && ReferenceEquals(m_Stack.Peek(), element))
|
|||
|
Debug.LogError("Internal error. Trying to destroy object that is already released to pool.");
|
|||
|
if (m_ActionOnRelease != null)
|
|||
|
m_ActionOnRelease(element);
|
|||
|
m_Stack.Push(element);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|