FiE-Game/Assets/Control Mapper/Internal/Scripts/Misc/ExternalTools.cs

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#if UNITY_6 || UNITY_7 || UNITY_8 || UNITY_9 || UNITY_10 || UNITY_2017 || UNITY_2018 || UNITY_2019 || UNITY_2020
#define UNITY_6_PLUS
#endif
#if UNITY_5 || UNITY_6_PLUS
#define UNITY_5_PLUS
#endif
#if UNITY_5_1 || UNITY_5_2 || UNITY_5_3_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_1_PLUS
#endif
#if UNITY_5_2 || UNITY_5_3_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_2_PLUS
#endif
#if UNITY_5_3_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_3_PLUS
#endif
#if UNITY_5_4_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_4_PLUS
#endif
#if UNITY_5_5_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_5_PLUS
#endif
#if UNITY_5_6_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_6_PLUS
#endif
#if UNITY_5_7_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_7_PLUS
#endif
#if UNITY_5_8_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_8_PLUS
#endif
#if UNITY_5_9_OR_NEWER || UNITY_6_PLUS
#define UNITY_5_9_PLUS
#endif
#if UNITY_4_6 || UNITY_4_7 || UNITY_5_PLUS
#define SUPPORTS_UNITY_UI
#endif
// Copyright (c) 2015 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
#pragma warning disable 0219
#pragma warning disable 0618
#pragma warning disable 0649
#pragma warning disable 0067
namespace Rewired.Utils {
using UnityEngine;
using System.Collections.Generic;
using Rewired.Utils.Interfaces;
/// <exclude></exclude>
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
public class ExternalTools : IExternalTools {
public object GetPlatformInitializer() {
#if UNITY_WEBGL && !UNITY_EDITOR
return Rewired.Utils.Platforms.WebGL.Main.GetPlatformInitializer();
#else
return null;
#endif
}
// Linux Tools
#if UNITY_5_PLUS && UNITY_STANDALONE_LINUX
public bool LinuxInput_IsJoystickPreconfigured(string name) {
return UnityEngine.Input.IsJoystickPreconfigured(name);
}
#else
public bool LinuxInput_IsJoystickPreconfigured(string name) {
return false;
}
#endif
// Xbox One Tools
#if UNITY_XBOXONE
public event System.Action<uint, bool> XboxOneInput_OnGamepadStateChange {
add { XboxOneInput.OnGamepadStateChange += new XboxOneInput.OnGamepadStateChangeEvent(value); }
remove { XboxOneInput.OnGamepadStateChange -= new XboxOneInput.OnGamepadStateChangeEvent(value); }
}
public int XboxOneInput_GetUserIdForGamepad(uint id) { return XboxOneInput.GetUserIdForGamepad(id); }
public ulong XboxOneInput_GetControllerId(uint unityJoystickId) { return XboxOneInput.GetControllerId(unityJoystickId); }
public bool XboxOneInput_IsGamepadActive(uint unityJoystickId) { return XboxOneInput.IsGamepadActive(unityJoystickId); }
public string XboxOneInput_GetControllerType(ulong xboxControllerId) { return XboxOneInput.GetControllerType(xboxControllerId); }
public uint XboxOneInput_GetJoystickId(ulong xboxControllerId) { return XboxOneInput.GetJoystickId(xboxControllerId); }
public void XboxOne_Gamepad_UpdatePlugin() {
#if !REWIRED_XBOXONE_DISABLE_VIBRATION
try {
Ext_Gamepad_UpdatePlugin();
} catch {
}
#endif
}
public bool XboxOne_Gamepad_SetGamepadVibration(ulong xboxOneJoystickId, float leftMotor, float rightMotor, float leftTriggerLevel, float rightTriggerLevel) {
#if !REWIRED_XBOXONE_DISABLE_VIBRATION
try {
return Ext_Gamepad_SetGamepadVibration(xboxOneJoystickId, leftMotor, rightMotor, leftTriggerLevel, rightTriggerLevel);
} catch {
return false;
}
#else
return false;
#endif
}
public void XboxOne_Gamepad_PulseVibrateMotor(ulong xboxOneJoystickId, int motorInt, float startLevel, float endLevel, ulong durationMS) {
#if !REWIRED_XBOXONE_DISABLE_VIBRATION
Rewired.Platforms.XboxOne.XboxOneGamepadMotorType motor = (Rewired.Platforms.XboxOne.XboxOneGamepadMotorType)motorInt;
try {
switch(motor) {
case Rewired.Platforms.XboxOne.XboxOneGamepadMotorType.LeftMotor:
Ext_Gamepad_PulseVibrateLeftMotor(xboxOneJoystickId, startLevel, endLevel, durationMS);
break;
case Rewired.Platforms.XboxOne.XboxOneGamepadMotorType.RightMotor:
Ext_Gamepad_PulseVibrateRightMotor(xboxOneJoystickId, startLevel, endLevel, durationMS);
break;
case Rewired.Platforms.XboxOne.XboxOneGamepadMotorType.LeftTriggerMotor:
Ext_Gamepad_PulseVibrateLeftTrigger(xboxOneJoystickId, startLevel, endLevel, durationMS);
break;
case Rewired.Platforms.XboxOne.XboxOneGamepadMotorType.RightTriggerMotor:
Ext_Gamepad_PulseVibrateRightTrigger(xboxOneJoystickId, startLevel, endLevel, durationMS);
break;
default: throw new System.NotImplementedException();
}
} catch {
}
#endif
}
#if !REWIRED_XBOXONE_DISABLE_VIBRATION
[System.Runtime.InteropServices.DllImport("Gamepad", EntryPoint = "UpdatePlugin")]
private static extern void Ext_Gamepad_UpdatePlugin();
[System.Runtime.InteropServices.DllImport("Gamepad", EntryPoint = "SetGamepadVibration")]
private static extern bool Ext_Gamepad_SetGamepadVibration(ulong xboxOneJoystickId, float leftMotor, float rightMotor, float leftTriggerLevel, float rightTriggerLevel);
[System.Runtime.InteropServices.DllImport("Gamepad", EntryPoint = "PulseGamepadsLeftMotor")]
private static extern void Ext_Gamepad_PulseVibrateLeftMotor(ulong xboxOneJoystickId, float startLevel, float endLevel, ulong durationMS);
[System.Runtime.InteropServices.DllImport("Gamepad", EntryPoint = "PulseGamepadsRightMotor")]
private static extern void Ext_Gamepad_PulseVibrateRightMotor(ulong xboxOneJoystickId, float startLevel, float endLevel, ulong durationMS);
[System.Runtime.InteropServices.DllImport("Gamepad", EntryPoint = "PulseGamepadsLeftTrigger")]
private static extern void Ext_Gamepad_PulseVibrateLeftTrigger(ulong xboxOneJoystickId, float startLevel, float endLevel, ulong durationMS);
[System.Runtime.InteropServices.DllImport("Gamepad", EntryPoint = "PulseGamepadsRightTrigger")]
private static extern void Ext_Gamepad_PulseVibrateRightTrigger(ulong xboxOneJoystickId, float startLevel, float endLevel, ulong durationMS);
#endif
#else
public event System.Action<uint, bool> XboxOneInput_OnGamepadStateChange;
public int XboxOneInput_GetUserIdForGamepad(uint id) { return 0; }
public ulong XboxOneInput_GetControllerId(uint unityJoystickId) { return 0; }
public bool XboxOneInput_IsGamepadActive(uint unityJoystickId) { return false; }
public string XboxOneInput_GetControllerType(ulong xboxControllerId) { return string.Empty; }
public uint XboxOneInput_GetJoystickId(ulong xboxControllerId) { return 0; }
public void XboxOne_Gamepad_UpdatePlugin() { }
public bool XboxOne_Gamepad_SetGamepadVibration(ulong xboxOneJoystickId, float leftMotor, float rightMotor, float leftTriggerLevel, float rightTriggerLevel) { return false; }
public void XboxOne_Gamepad_PulseVibrateMotor(ulong xboxOneJoystickId, int motorInt, float startLevel, float endLevel, ulong durationMS) { }
#endif
#if UNITY_PS4
public Vector3 PS4Input_GetLastAcceleration(int id) {
return UnityEngine.PS4.PS4Input.GetLastAcceleration(id);
}
public Vector3 PS4Input_GetLastGyro(int id) {
return UnityEngine.PS4.PS4Input.GetLastGyro(id);
}
public Vector4 PS4Input_GetLastOrientation(int id) {
return UnityEngine.PS4.PS4Input.GetLastOrientation(id);
}
public void PS4Input_GetLastTouchData(int id, out int touchNum, out int touch0x, out int touch0y, out int touch0id, out int touch1x, out int touch1y, out int touch1id) {
UnityEngine.PS4.PS4Input.GetLastTouchData(id, out touchNum, out touch0x, out touch0y, out touch0id, out touch1x, out touch1y, out touch1id);
}
public void PS4Input_GetPadControllerInformation(int id, out float touchpixelDensity, out int touchResolutionX, out int touchResolutionY, out int analogDeadZoneLeft, out int analogDeadZoneright, out int connectionType) {
UnityEngine.PS4.PS4Input.ConnectionType connectionTypeEnum;
UnityEngine.PS4.PS4Input.GetPadControllerInformation(id, out touchpixelDensity, out touchResolutionX, out touchResolutionY, out analogDeadZoneLeft, out analogDeadZoneright, out connectionTypeEnum);
connectionType = (int)connectionTypeEnum;
}
public void PS4Input_PadSetMotionSensorState(int id, bool bEnable) {
UnityEngine.PS4.PS4Input.PadSetMotionSensorState(id, bEnable);
}
public void PS4Input_PadSetTiltCorrectionState(int id, bool bEnable) {
UnityEngine.PS4.PS4Input.PadSetTiltCorrectionState(id, bEnable);
}
public void PS4Input_PadSetAngularVelocityDeadbandState(int id, bool bEnable) {
UnityEngine.PS4.PS4Input.PadSetAngularVelocityDeadbandState(id, bEnable);
}
public void PS4Input_PadSetLightBar(int id, int red, int green, int blue) {
UnityEngine.PS4.PS4Input.PadSetLightBar(id, red, green, blue);
}
public void PS4Input_PadResetLightBar(int id) {
UnityEngine.PS4.PS4Input.PadResetLightBar(id);
}
public void PS4Input_PadSetVibration(int id, int largeMotor, int smallMotor) {
UnityEngine.PS4.PS4Input.PadSetVibration(id, largeMotor, smallMotor);
}
public void PS4Input_PadResetOrientation(int id) {
UnityEngine.PS4.PS4Input.PadResetOrientation(id);
}
public bool PS4Input_PadIsConnected(int id) {
return UnityEngine.PS4.PS4Input.PadIsConnected(id);
}
public object PS4Input_PadGetUsersDetails(int slot) {
UnityEngine.PS4.PS4Input.LoggedInUser user = UnityEngine.PS4.PS4Input.PadGetUsersDetails(slot);
return new Rewired.Platforms.PS4.LoggedInUser() {
status = user.status,
primaryUser = user.primaryUser,
userId = user.userId,
color = user.color,
userName = user.userName,
padHandle = user.padHandle,
move0Handle = user.move0Handle,
move1Handle = user.move1Handle
};
}
public Vector3 PS4Input_GetLastMoveAcceleration(int id, int index) {
return UnityEngine.PS4.PS4Input.GetLastMoveAcceleration(id, index);
}
public Vector3 PS4Input_GetLastMoveGyro(int id, int index) {
return UnityEngine.PS4.PS4Input.GetLastMoveGyro(id, index);
}
public int PS4Input_MoveGetButtons(int id, int index) {
return UnityEngine.PS4.PS4Input.MoveGetButtons(id, index);
}
public int PS4Input_MoveGetAnalogButton(int id, int index) {
return UnityEngine.PS4.PS4Input.MoveGetAnalogButton(id, index);
}
public bool PS4Input_MoveIsConnected(int id, int index) {
return UnityEngine.PS4.PS4Input.MoveIsConnected(id, index);
}
public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers, int[] primaryHandles, int[] secondaryHandles) {
return UnityEngine.PS4.PS4Input.MoveGetUsersMoveHandles(maxNumberControllers, primaryHandles, secondaryHandles);
}
public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers, int[] primaryHandles) {
return UnityEngine.PS4.PS4Input.MoveGetUsersMoveHandles(maxNumberControllers, primaryHandles);
}
public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers) {
return UnityEngine.PS4.PS4Input.MoveGetUsersMoveHandles(maxNumberControllers);
}
public System.IntPtr PS4Input_MoveGetControllerInputForTracking() {
return UnityEngine.PS4.PS4Input.MoveGetControllerInputForTracking();
}
#else
public Vector3 PS4Input_GetLastAcceleration(int id) { return Vector3.zero; }
public Vector3 PS4Input_GetLastGyro(int id) { return Vector3.zero; }
public Vector4 PS4Input_GetLastOrientation(int id) { return Vector4.zero; }
public void PS4Input_GetLastTouchData(int id, out int touchNum, out int touch0x, out int touch0y, out int touch0id, out int touch1x, out int touch1y, out int touch1id) { touchNum = 0; touch0x = 0; touch0y = 0; touch0id = 0; touch1x = 0; touch1y = 0; touch1id = 0; }
public void PS4Input_GetPadControllerInformation(int id, out float touchpixelDensity, out int touchResolutionX, out int touchResolutionY, out int analogDeadZoneLeft, out int analogDeadZoneright, out int connectionType) { touchpixelDensity = 0f; touchResolutionX = 0; touchResolutionY = 0; analogDeadZoneLeft = 0; analogDeadZoneright = 0; connectionType = 0; }
public void PS4Input_PadSetMotionSensorState(int id, bool bEnable) { }
public void PS4Input_PadSetTiltCorrectionState(int id, bool bEnable) { }
public void PS4Input_PadSetAngularVelocityDeadbandState(int id, bool bEnable) { }
public void PS4Input_PadSetLightBar(int id, int red, int green, int blue) { }
public void PS4Input_PadResetLightBar(int id) { }
public void PS4Input_PadSetVibration(int id, int largeMotor, int smallMotor) { }
public void PS4Input_PadResetOrientation(int id) { }
public bool PS4Input_PadIsConnected(int id) { return false; }
public object PS4Input_PadGetUsersDetails(int slot) { return null; }
public Vector3 PS4Input_GetLastMoveAcceleration(int id, int index) { return Vector3.zero; }
public Vector3 PS4Input_GetLastMoveGyro(int id, int index) { return Vector3.zero; }
public int PS4Input_MoveGetButtons(int id, int index) { return 0; }
public int PS4Input_MoveGetAnalogButton(int id, int index) { return 0; }
public bool PS4Input_MoveIsConnected(int id, int index) { return false; }
public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers, int[] primaryHandles, int[] secondaryHandles) { return 0; }
public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers, int[] primaryHandles) { return 0; }
public int PS4Input_MoveGetUsersMoveHandles(int maxNumberControllers) { return 0; }
public System.IntPtr PS4Input_MoveGetControllerInputForTracking() { return System.IntPtr.Zero; }
#endif
#if UNITY_ANDROID && !UNITY_EDITOR
const int SDK_VERSION_HONEYCOMB = 9;
const int SDK_VERSION_KITKAT = 19;
public void GetDeviceVIDPIDs(out List<int> vids, out List<int> pids) {
vids = new List<int>();
pids = new List<int>();
try {
// Get the Android SDK version
int androidSDKVersion = SDK_VERSION_HONEYCOMB;
using(var version = new AndroidJavaClass("android.os.Build$VERSION")) {
androidSDKVersion = version.GetStatic<int>("SDK_INT");
}
if(androidSDKVersion < SDK_VERSION_KITKAT) return;
AndroidJavaClass android_view_InputDevice = new AndroidJavaClass("android.view.InputDevice");
int[] ids = null;
using(AndroidJavaObject jniArray = android_view_InputDevice.CallStatic<AndroidJavaObject>("getDeviceIds")) {
if(jniArray != null) {
ids = AndroidJNIHelper.ConvertFromJNIArray<int[]>(jniArray.GetRawObject());
}
}
if(ids == null) return;
for(int i = 0; i < ids.Length; i++) {
try {
using(AndroidJavaObject jo = android_view_InputDevice.CallStatic<AndroidJavaObject>("getDevice", ids[i])) {
if(jo == null) continue;
vids.Add(jo.Call<int>("getVendorId"));
pids.Add(jo.Call<int>("getProductId"));
}
} catch {
}
}
} catch {
}
}
#else
public void GetDeviceVIDPIDs(out List<int> vids, out List<int> pids) {
vids = new List<int>();
pids = new List<int>();
}
#endif
#region Unity UI
#if SUPPORTS_UNITY_UI
public bool UnityUI_Graphic_GetRaycastTarget(object graphic) {
if(graphic as UnityEngine.UI.Graphic == null) return false;
#if UNITY_5_2_PLUS
return (graphic as UnityEngine.UI.Graphic).raycastTarget;
#else
return true;
#endif
}
public void UnityUI_Graphic_SetRaycastTarget(object graphic, bool value) {
if(graphic as UnityEngine.UI.Graphic == null) return;
#if UNITY_5_2_PLUS
(graphic as UnityEngine.UI.Graphic).raycastTarget = value;
#endif
}
#else
public bool UnityUI_Graphic_GetRaycastTarget(object graphic) { return true; }
public void UnityUI_Graphic_SetRaycastTarget(object graphic, bool value) { }
#endif
#endregion
}
}