mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-02 01:47:58 +01:00
205 lines
5.4 KiB
C#
205 lines
5.4 KiB
C#
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// Copyright (c) 2014 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
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#pragma warning disable 0219
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#pragma warning disable 0618
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#pragma warning disable 0649
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namespace Rewired {
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using UnityEngine;
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using Rewired.Platforms;
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using Rewired.Utils;
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using Rewired.Utils.Interfaces;
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[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)]
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public sealed class InputManager : InputManager_Base {
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protected override void DetectPlatform() {
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// Set the editor and platform versions
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editorPlatform = EditorPlatform.None;
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platform = Platform.Unknown;
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webplayerPlatform = WebplayerPlatform.None;
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isEditor = false;
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string deviceName = SystemInfo.deviceName ?? string.Empty;
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string deviceModel = SystemInfo.deviceModel ?? string.Empty;
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#if UNITY_EDITOR
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isEditor = true;
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editorPlatform = EditorPlatform.Unknown;
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#endif
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#if UNITY_EDITOR_WIN
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editorPlatform = EditorPlatform.Windows;
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#endif
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#if UNITY_EDITOR_LINUX
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editorPlatform = EditorPlatform.Linux;
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#endif
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#if UNITY_EDITOR_OSX
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editorPlatform = EditorPlatform.OSX;
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#endif
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#if UNITY_STANDALONE_OSX
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platform = Platform.OSX;
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#endif
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#if UNITY_DASHBOARD_WIDGET
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#endif
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#if UNITY_STANDALONE_WIN
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platform = Platform.Windows;
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#endif
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#if UNITY_STANDALONE_LINUX
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platform = Platform.Linux;
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#endif
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#if UNITY_ANDROID
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platform = Platform.Android;
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#if !UNITY_EDITOR
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// Handle special Android platforms
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if(CheckDeviceName("OUYA", deviceName, deviceModel)) {
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platform = Platform.Ouya;
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} else if(CheckDeviceName("Amazon AFT.*", deviceName, deviceModel)) {
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platform = Platform.AmazonFireTV;
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} else if(CheckDeviceName("razer Forge", deviceName, deviceModel)) {
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#if REWIRED_OUYA && REWIRED_USE_OUYA_SDK_ON_FORGETV
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platform = Platform.Ouya;
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#else
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platform = Platform.RazerForgeTV;
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#endif
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}
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#endif
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#endif
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#if UNITY_BLACKBERRY
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platform = Platform.Blackberry;
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#endif
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#if UNITY_IPHONE || UNITY_IOS
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platform = Platform.iOS;
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#endif
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#if UNITY_TVOS
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platform = Platform.tvOS;
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#endif
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#if UNITY_PS3
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platform = Platform.PS3;
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#endif
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#if UNITY_PS4
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platform = Platform.PS4;
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#endif
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#if UNITY_PSP2
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platform = Platform.PSVita;
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#endif
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#if UNITY_PSM
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platform = Platform.PSMobile;
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#endif
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#if UNITY_XBOX360
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platform = Platform.Xbox360;
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#endif
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#if UNITY_XBOXONE
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platform = Platform.XboxOne;
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#endif
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#if UNITY_WII
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platform = Platform.Wii;
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#endif
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#if UNITY_WIIU
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platform = Platform.WiiU;
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#endif
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#if UNITY_N3DS
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platform = Platform.N3DS;
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#endif
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#if UNITY_SWITCH
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platform = Platform.Switch;
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#endif
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#if UNITY_FLASH
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platform = Platform.Flash;
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#endif
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#if UNITY_METRO || UNITY_WSA || UNITY_WSA_8_0
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platform = Platform.WindowsAppStore;
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#endif
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#if UNITY_WSA_8_1
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platform = Platform.Windows81Store;
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#endif
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// Windows 8.1 Universal
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#if UNITY_WINRT_8_1 && !UNITY_WSA_8_1 // this seems to be the only way to detect this
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platform = Platform.Windows81Store;
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#endif
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// Windows Phone overrides Windows Store -- this is not set when doing Universal 8.1 builds
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#if UNITY_WP8 || UNITY_WP8_1 || UNITY_WP_8 || UNITY_WP_8_1 // documentation error on format of WP8 defines, so include both
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platform = Platform.WindowsPhone8;
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#endif
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#if UNITY_WSA_10_0
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platform = Platform.WindowsUWP;
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#endif
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#if UNITY_WEBGL
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platform = Platform.WebGL;
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#endif
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// Check if Webplayer
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#if UNITY_WEBPLAYER
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webplayerPlatform = UnityTools.DetermineWebplayerPlatformType(platform, editorPlatform); // call this BEFORE you change the platform so we still know what base system this is
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platform = Platform.Webplayer;
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#endif
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}
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protected override void CheckRecompile() {
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#if UNITY_EDITOR
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// Destroy system if recompiling
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if(UnityEditor.EditorApplication.isCompiling) { // editor is recompiling
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if(!isCompiling) { // this is the first cycle of recompile
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isCompiling = true; // flag it
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RecompileStart();
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}
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return;
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}
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// Check for end of compile
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if(isCompiling) { // compiling is done
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isCompiling = false; // flag off
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RecompileEnd();
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}
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#endif
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}
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protected override string GetFocusedEditorWindowTitle() {
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#if UNITY_EDITOR
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UnityEditor.EditorWindow window = UnityEditor.EditorWindow.focusedWindow;
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return window != null ? window.title : string.Empty;
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#else
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return string.Empty;
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#endif
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}
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protected override IExternalTools GetExternalTools() {
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return new ExternalTools();
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}
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private bool CheckDeviceName(string searchPattern, string deviceName, string deviceModel) {
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return System.Text.RegularExpressions.Regex.IsMatch(deviceName, searchPattern, System.Text.RegularExpressions.RegexOptions.IgnoreCase) ||
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System.Text.RegularExpressions.Regex.IsMatch(deviceModel, searchPattern, System.Text.RegularExpressions.RegexOptions.IgnoreCase);
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}
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}
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}
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