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29 lines
787 B
C#
29 lines
787 B
C#
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// Cinema Suite
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using UnityEngine;
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namespace CinemaDirector
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{
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/// <summary>
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/// Event to trigger playing an audio clip at a point in space.
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/// </summary>
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[CutsceneItemAttribute("Audio Source", "Play Clip At Point", CutsceneItemGenre.GlobalItem)]
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public class PlayClipAtPointAudioEvent : CinemaGlobalEvent
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{
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// The Audio Clip to be played.
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public AudioClip Clip;
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// The position to be played at.
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public Vector3 Position;
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// The volume.
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public float VolumeScale = 1f;
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/// <summary>
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/// Trigger the audio clip to be played at a position.
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/// </summary>
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public override void Trigger()
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{
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AudioSource.PlayClipAtPoint(Clip, Position, VolumeScale);
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}
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}
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}
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