FiE-Game/Assets/Particle Playground/Scripts/Editor/PlaygroundCreatePresetWindowC.cs

314 lines
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using UnityEditor;
using UnityEngine;
using System.IO;
using System.Collections.Generic;
using ParticlePlayground;
using ParticlePlaygroundLanguage;
class PlaygroundCreatePresetWindowC : EditorWindow {
public static GameObject particleSystemObject;
public static Texture2D particleSystemIcon;
public static string particleSystemName;
public static bool childConnected = false;
public static EditorWindow window;
public static Vector2 scrollPosition;
public int presetOrPublish = 0;
public int selectedPreset = 0;
public int selectedPresets = 0;
public int selectedCategory = 0;
public string[] categories;
public int[] categoryValues;
public bool showError1 = false;
public static PlaygroundSettingsC playgroundSettings;
public static PlaygroundLanguageC playgroundLanguage;
public static void ShowWindow () {
playgroundSettings = PlaygroundSettingsC.GetReference();
playgroundLanguage = PlaygroundSettingsC.GetLanguage();
window = EditorWindow.GetWindow<PlaygroundCreatePresetWindowC>(true, playgroundLanguage.presetWizard);
window.Show();
}
void OnEnable () {
Initialize();
}
public void Initialize () {
if (Selection.activeGameObject!=null) {
particleSystemObject = Selection.activeGameObject;
particleSystemName = Selection.activeGameObject.name;
}
List<string> tmpCategories = new List<string>();
List<int> tmpCategoryValues = new List<int>();
bool containsResources = false;
bool containsUncategorized = false;
for (int i = 0; i<PlaygroundParticleWindowC.presetCategories.Count; i++) {
tmpCategories.Add (PlaygroundParticleWindowC.presetCategories[i].categoryName);
tmpCategoryValues.Add (i);
if (tmpCategories[i] == "Resources")
containsResources = true;
if (tmpCategories[i] == "Uncategorized")
containsUncategorized = true;
}
if (!containsResources) {
tmpCategories.Add ("Resources");
tmpCategoryValues.Add (tmpCategories.Count-1);
}
if (!containsUncategorized) {
tmpCategories.Add ("Uncategorized");
tmpCategoryValues.Add (tmpCategories.Count-1);
}
categories = tmpCategories.ToArray();
categoryValues = tmpCategoryValues.ToArray();
}
void OnGUI () {
EditorGUILayout.BeginVertical();
scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false);
EditorGUILayout.Separator();
EditorGUILayout.LabelField(playgroundLanguage.playgroundPresetWizard, EditorStyles.largeLabel, GUILayout.Height(20));
EditorGUILayout.Separator();
GUILayout.BeginVertical("box");
int tmpPresetOrPublish = presetOrPublish;
presetOrPublish = GUILayout.Toolbar (presetOrPublish, new string[]{playgroundLanguage.preset,playgroundLanguage.publish}, EditorStyles.toolbarButton);
if (presetOrPublish==0)
EditorGUILayout.HelpBox(playgroundLanguage.presetText, MessageType.Info);
else
EditorGUILayout.HelpBox(playgroundLanguage.publishPresetText, MessageType.Info);
if (tmpPresetOrPublish!=presetOrPublish && presetOrPublish==1)
RefreshFromPresetList();
if (presetOrPublish==1) {
GUILayout.BeginHorizontal();
EditorGUILayout.Space ();
if (GUILayout.Button (playgroundLanguage.publishingGuide, EditorStyles.miniButton, GUILayout.ExpandWidth(false)))
Application.OpenURL("http://polyfied.com/products/particle-playground/playground-resources/publishing-guide/");
GUILayout.EndHorizontal();
EditorGUILayout.Separator();
}
EditorGUILayout.Separator();
GUILayout.BeginHorizontal();
if (presetOrPublish==0) {
EditorGUILayout.PrefixLabel(playgroundLanguage.particleSystem);
// Particle System to become a preset
GameObject selectedObj = particleSystemObject;
particleSystemObject = EditorGUILayout.ObjectField(particleSystemObject, typeof(GameObject), true) as GameObject;
if (particleSystemObject!=selectedObj) {
// Check if this is a Particle Playground System
if (particleSystemObject!=null) {
// Set new name if user hasn't specified one
if (particleSystemName=="")
particleSystemName = particleSystemObject.name;
showError1 = false;
} else {
showError1 = true;
}
}
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(playgroundLanguage.icon);
particleSystemIcon = EditorGUILayout.ObjectField(particleSystemIcon, typeof(Texture2D), false) as Texture2D;
GUILayout.EndHorizontal();
particleSystemName = EditorGUILayout.TextField(playgroundLanguage.nameText, particleSystemName);
selectedCategory = EditorGUILayout.IntPopup(playgroundLanguage.category, selectedCategory, categories, categoryValues);
childConnected = EditorGUILayout.Toggle (playgroundLanguage.childConnected, childConnected);
} else {
EditorGUILayout.PrefixLabel(playgroundLanguage.presets);
// Mask field popup of presets
selectedPresets = EditorGUILayout.MaskField(selectedPresets, PlaygroundParticleWindowC.presetNames.ToArray());
}
EditorGUILayout.Separator();
GUI.enabled = presetOrPublish==0 || presetOrPublish==1 && selectedPresets!=0;
if(GUILayout.Button(playgroundLanguage.create, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))){
if (particleSystemName != null && particleSystemName != "")
particleSystemName = particleSystemName.Trim();
if (presetOrPublish==0 && particleSystemObject!=null && particleSystemName!="") {
string tmpName = particleSystemObject.name;
particleSystemObject.name = particleSystemName;
CreatePreset();
particleSystemObject.name = tmpName;
} else
if (presetOrPublish==1) {
CreatePublicPreset();
}
}
GUI.enabled = true;
GUILayout.EndVertical();
// Space for error messages
if (showError1 && particleSystemObject!=null)
EditorGUILayout.HelpBox(playgroundLanguage.gameObjectIsNotPlayground, MessageType.Error);
GUILayout.EndScrollView();
GUILayout.EndVertical();
}
public void CreatePreset () {
if (childConnected) {
// Try to child all connected objects to the particle system
PlaygroundParticlesC[] ppScript = particleSystemObject.GetComponentsInChildren<PlaygroundParticlesC>();
int i=0;
for (int x = 0; x<ppScript.Length; x++) {
for (; i<ppScript[x].manipulators.Count; i++)
if (ppScript[x].manipulators[i].transform.available)
ppScript[x].manipulators[i].transform.transform.parent = particleSystemObject.transform;
for (i = 0; i<ppScript[x].paint.paintPositions.Count; i++)
if (ppScript[x].paint.paintPositions[i].parent)
ppScript[x].paint.paintPositions[i].parent.parent = particleSystemObject.transform;
for (i = 0; i<ppScript[x].states.Count; i++)
if (ppScript[x].states[i].stateTransform)
ppScript[x].states[i].stateTransform.parent = particleSystemObject.transform;
if (ppScript[x].sourceTransform)
ppScript[x].sourceTransform.parent = particleSystemObject.transform;
if (ppScript[x].worldObject.transform)
ppScript[x].worldObject.transform.parent = particleSystemObject.transform;
if (ppScript[x].skinnedWorldObject.transform)
ppScript[x].skinnedWorldObject.transform.parent = particleSystemObject.transform;
}
}
// Determine if this is resources, uncategorized or categorized
if (categories[selectedCategory] == "Resources")
{
string pathName = "Assets/"+playgroundSettings.playgroundPath+playgroundSettings.presetPath+particleSystemObject.name+".prefab";
if (!OkToCreate(pathName)) return;
GameObject particleSystemPrefab = PrefabUtility.CreatePrefab(pathName, particleSystemObject, ReplacePrefabOptions.ReplaceNameBased);
AssetDatabase.CopyAsset(AssetDatabase.GetAssetPath(particleSystemIcon as UnityEngine.Object), "Assets/"+playgroundSettings.playgroundPath+playgroundSettings.iconPath+particleSystemPrefab.name+".png");
AssetDatabase.ImportAsset("Assets/"+playgroundSettings.playgroundPath+playgroundSettings.iconPath+particleSystemPrefab.name+".png");
}
else if (categories[selectedCategory] == "Uncategorized")
{
string pathName = "Assets/"+playgroundSettings.playgroundPath+playgroundSettings.examplePresetPath+particleSystemObject.name+".prefab";
if (!OkToCreate(pathName)) return;
PrefabUtility.CreatePrefab(pathName, particleSystemObject, ReplacePrefabOptions.ReplaceNameBased);
}
else
{
string pathName = "Assets/"+playgroundSettings.playgroundPath+playgroundSettings.examplePresetPath+categories[selectedCategory]+"/"+particleSystemObject.name+".prefab";
if (!OkToCreate(pathName)) return;
PrefabUtility.CreatePrefab(pathName, particleSystemObject, ReplacePrefabOptions.ReplaceNameBased);
}
// Refresh the project
AssetDatabase.Refresh();
// Close window
window.Close();
}
bool OkToCreate (string pathName) {
if (AssetDatabase.LoadAssetAtPath(pathName, typeof(GameObject))) {
return (EditorUtility.DisplayDialog (
playgroundLanguage.presetWithSameNameFound,
particleSystemName+" "+playgroundLanguage.presetWithSameNameFoundText,
playgroundLanguage.yes,
playgroundLanguage.no));
}
return true;
}
int matched = 0;
public void CreatePublicPreset () {
// List all dependencies
List<string> presets = new List<string>();
List<string> presetIcons = new List<string>();
List<string> presetDependencies = new List<string>();
for (int i = 0; i<PlaygroundParticleWindowC.presetObjects.Count; i++) {
// Match the mask to i
if ((selectedPresets & 1<<i) != 0) {
// Add the preset object (prefab)
presets.Add (AssetDatabase.GetAssetPath(PlaygroundParticleWindowC.presetObjects[i].presetObject));
// Add the icon if existing
if (PlaygroundParticleWindowC.presetObjects[i].presetImage!=null)
presetIcons.Add (AssetDatabase.GetAssetPath(PlaygroundParticleWindowC.presetObjects[i].presetImage));
matched = i;
}
}
if (presets.Count==0)
return;
string[] tmpPresetDependencies = AssetDatabase.GetDependencies(presets.ToArray());
// Check that the operation won't disturb any of the unnecessary files from the framework
for (int i = 0; i<tmpPresetDependencies.Length; i++) {
if (!ContainsDisallowedAsset(tmpPresetDependencies[i])) {
// Add to dependencies list
presetDependencies.Add(tmpPresetDependencies[i]);
}
}
// Add the icons
for (int i = 0; i<presetIcons.Count; i++)
presetDependencies.Add (presetIcons[i]);
// Check that necessary files are in
if (!presetDependencies.Contains("PlaygroundC.cs"))
presetDependencies.Add("Assets/"+playgroundSettings.playgroundPath+playgroundSettings.scriptPath+"PlaygroundC.cs");
if (!presetDependencies.Contains("PlaygroundParticlesC.cs"))
presetDependencies.Add("Assets/"+playgroundSettings.playgroundPath+playgroundSettings.scriptPath+"PlaygroundParticlesC.cs");
if (!presetDependencies.Contains("PlaygroundSpline.cs"))
presetDependencies.Add("Assets/"+playgroundSettings.playgroundPath+playgroundSettings.scriptPath+"Playground Splines/"+"PlaygroundSpline.cs");
if (!presetDependencies.Contains("Playground Manager"))
presetDependencies.Add("Assets/"+playgroundSettings.playgroundPath+"Resources/Playground Manager.prefab");
// Create a package
string assetPackagePath = EditorUtility.SaveFilePanel ("Save Preset", "", presets.Count>1?"Playground Preset Bundle ("+presets.Count+" presets).unitypackage":"Playground Preset - "+PlaygroundParticleWindowC.presetObjects[matched].presetObject.name+".unitypackage", "unitypackage");
if (assetPackagePath.Length!=0)
AssetDatabase.ExportPackage(presetDependencies.ToArray(), assetPackagePath, ExportPackageOptions.Interactive);
// Refresh the project
AssetDatabase.Refresh();
// Close window
if (assetPackagePath.Length!=0)
window.Close();
}
public bool ContainsDisallowedAsset (string asset) {
return
asset.Contains("PlaygroundBrushPresetInspectorC.cs") ||
asset.Contains("PlaygroundCreateBrushWindowC.cs") ||
asset.Contains("PlaygroundCreatePresetWindowC.cs") ||
asset.Contains("PlaygroundInspectorC.cs") ||
asset.Contains("PlaygroundParticleSystemInspectorC.cs") ||
asset.Contains("PlaygroundParticleWindowC.cs") ||
asset.Contains("PlaygroundBrushPresetC.cs") ||
asset.Contains("PlaygroundSplineInspector.cs") ||
asset.Contains("PlaygroundRecorderInspector.cs") ||
asset.Contains("PlaygroundTrailInspector.cs");
}
public void RefreshFromPresetList () {
if (PlaygroundParticleWindowC.presetNames.Count==0) return;
particleSystemIcon = AssetDatabase.LoadAssetAtPath(playgroundSettings.playgroundPath+playgroundSettings.iconPath+PlaygroundParticleWindowC.presetNames[selectedPreset]+".png", typeof(Texture2D)) as Texture2D;
particleSystemName = PlaygroundParticleWindowC.presetNames[selectedPreset];
}
}