FiE-Game/Assets/Particle Playground/Scripts/Editor/PlaygroundCreateBrushWindowC.cs

91 lines
3.7 KiB
C#
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using UnityEditor;
using UnityEngine;
using ParticlePlayground;
using ParticlePlaygroundLanguage;
public class PlaygroundCreateBrushWindowC : EditorWindow {
public static Texture2D brushTexture;
public static string brushName = "";
public static float brushScale = 1f;
public static BRUSHDETAILC brushDetail;
public static float distance = 10000f;
public static float spacing = .1f;
public static bool exceedMaxStopsPaint = false;
public static EditorWindow window;
private Vector2 scrollPosition;
public static PlaygroundLanguageC playgroundLanguage;
public static void ShowWindow () {
playgroundLanguage = PlaygroundSettingsC.GetLanguage();
window = EditorWindow.GetWindow<PlaygroundCreateBrushWindowC>(true, playgroundLanguage.brushWizard);
window.Show();
}
void OnEnable () {
}
void OnGUI () {
EditorGUILayout.BeginVertical();
scrollPosition = GUILayout.BeginScrollView(scrollPosition, false, false);
EditorGUILayout.Separator();
EditorGUILayout.LabelField(playgroundLanguage.playgroundBrushWizard, EditorStyles.largeLabel, GUILayout.Height(20));
EditorGUILayout.Separator();
GUILayout.BeginVertical("box");
EditorGUILayout.HelpBox(playgroundLanguage.brushWizardText, MessageType.Info);
EditorGUILayout.Separator();
GUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(playgroundLanguage.brushTexture);
Texture2D selectedBrushTexture = brushTexture;
brushTexture = EditorGUILayout.ObjectField(brushTexture, typeof(Texture2D), false) as Texture2D;
GUILayout.EndHorizontal();
if (selectedBrushTexture!=brushTexture)
brushName = brushTexture.name;
brushName = EditorGUILayout.TextField(playgroundLanguage.nameText, brushName);
brushScale = EditorGUILayout.FloatField(playgroundLanguage.scale, brushScale);
brushDetail = (BRUSHDETAILC)EditorGUILayout.EnumPopup(playgroundLanguage.detail, brushDetail);
distance = EditorGUILayout.FloatField(playgroundLanguage.distance, distance);
spacing = EditorGUILayout.FloatField(playgroundLanguage.paintSpacing, spacing);
exceedMaxStopsPaint = EditorGUILayout.Toggle(playgroundLanguage.exceedMaxStopsPaint, exceedMaxStopsPaint);
if(GUILayout.Button(playgroundLanguage.create, EditorStyles.toolbarButton, GUILayout.ExpandWidth(false))){
brushName = brushName.Trim();
if (brushTexture && brushName!="") {
if (AssetDatabase.LoadAssetAtPath("Assets/"+PlaygroundParticleSystemInspectorC.playgroundSettings.playgroundPath+PlaygroundParticleSystemInspectorC.playgroundSettings.brushPath+brushName+".prefab", typeof(GameObject))) {
if (EditorUtility.DisplayDialog(playgroundLanguage.brushSameName,
brushName+" "+playgroundLanguage.brushSameNameText,
playgroundLanguage.yes,
playgroundLanguage.no))
CreateBrush();
} else CreateBrush();
}
}
GUILayout.EndVertical();
GUILayout.EndScrollView();
EditorGUILayout.EndVertical();
}
public void CreateBrush () {
GameObject brushObject = new GameObject(brushName);
PlaygroundBrushPresetC brushPreset = brushObject.AddComponent<PlaygroundBrushPresetC>();
brushPreset.presetName = brushName;
brushPreset.texture = brushTexture;
brushPreset.scale = brushScale;
brushPreset.detail = brushDetail;
brushPreset.distance = distance;
brushPreset.spacing = spacing;
brushPreset.exceedMaxStopsPaint = exceedMaxStopsPaint;
PrefabUtility.CreatePrefab("Assets/"+PlaygroundParticleSystemInspectorC.playgroundSettings.playgroundPath+PlaygroundParticleSystemInspectorC.playgroundSettings.brushPath+brushName+".prefab", brushObject, ReplacePrefabOptions.Default);
DestroyImmediate(brushObject);
PlaygroundParticleSystemInspectorC.LoadBrushes();
window.Close();
}
}