mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-23 14:17:59 +01:00
95 lines
2.7 KiB
C#
95 lines
2.7 KiB
C#
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using UnityEditor;
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using UnityEngine;
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using ParticlePlaygroundLanguage;
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[CustomEditor(typeof(PlaygroundBrushPresetC))]
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public class PlaygroundBrushPresetInspectorC : Editor {
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public static SerializedObject brushPreset; // PlaygroundBrushPreset
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public static SerializedProperty presetName; // String
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public static SerializedProperty texture; // Texture2D
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public static SerializedProperty scale; // float
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public static SerializedProperty detail; // BRUSHDETAIL
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public static SerializedProperty distance; // float
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public static SerializedProperty spacing; // float
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public static SerializedProperty exceedMaxStopsPaint; // boolean
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public static PlaygroundLanguageC playgroundLanguage;
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void OnEnable () {
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playgroundLanguage = PlaygroundSettingsC.GetLanguage();
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brushPreset = new SerializedObject(target);
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texture = brushPreset.FindProperty("texture");
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presetName = brushPreset.FindProperty("presetName");
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scale = brushPreset.FindProperty("scale");
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detail = brushPreset.FindProperty("detail");
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distance = brushPreset.FindProperty("distance");
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spacing = brushPreset.FindProperty("spacing");
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exceedMaxStopsPaint = brushPreset.FindProperty("exceedMaxStopsPaint");
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}
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public override void OnInspectorGUI () {
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brushPreset.Update();
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GUILayout.BeginVertical(EditorStyles.textField);
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EditorGUILayout.Space();
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// Name
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EditorGUILayout.PropertyField(presetName, new GUIContent(
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playgroundLanguage.nameText,
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playgroundLanguage.brushNameDescription)
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);
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EditorGUILayout.Space();
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// Texture
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EditorGUILayout.PropertyField(texture, new GUIContent(
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playgroundLanguage.brushShape,
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playgroundLanguage.brushShapeDescription)
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);
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// Scale
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EditorGUILayout.PropertyField(scale, new GUIContent(
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playgroundLanguage.brushScale,
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playgroundLanguage.brushScaleDescription)
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);
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// Detail
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EditorGUILayout.PropertyField(detail, new GUIContent(
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playgroundLanguage.brushDetail,
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playgroundLanguage.brushDetailDescription)
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);
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// Distance
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EditorGUILayout.PropertyField(distance, new GUIContent(
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playgroundLanguage.brushDistance,
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playgroundLanguage.brushDistanceDescription)
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);
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EditorGUILayout.Space();
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// Spacing
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EditorGUILayout.PropertyField(spacing, new GUIContent(
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playgroundLanguage.paintSpacing,
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playgroundLanguage.paintSpacingDescription)
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);
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EditorGUILayout.Space();
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// Exceeding max stops paint
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EditorGUILayout.PropertyField(exceedMaxStopsPaint, new GUIContent(
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playgroundLanguage.exceedMaxStopsPaint,
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playgroundLanguage.exceedMaxStopsPaintDescription)
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);
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EditorGUILayout.Space();
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GUILayout.EndVertical();
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brushPreset.ApplyModifiedProperties();
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}
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}
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