mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-25 15:08:00 +01:00
61 lines
2.1 KiB
Text
61 lines
2.1 KiB
Text
|
Shader "TextMeshPro/Mobile/Distance Field Overlay" {
|
||
|
Properties {
|
||
|
_FaceColor ("Face Color", Vector) = (1,1,1,1)
|
||
|
_FaceDilate ("Face Dilate", Range(-1, 1)) = 0
|
||
|
_OutlineColor ("Outline Color", Vector) = (0,0,0,1)
|
||
|
_OutlineWidth ("Outline Thickness", Range(0, 1)) = 0
|
||
|
_OutlineSoftness ("Outline Softness", Range(0, 1)) = 0
|
||
|
_UnderlayColor ("Border Color", Vector) = (0,0,0,0.5)
|
||
|
_UnderlayOffsetX ("Border OffsetX", Range(-1, 1)) = 0
|
||
|
_UnderlayOffsetY ("Border OffsetY", Range(-1, 1)) = 0
|
||
|
_UnderlayDilate ("Border Dilate", Range(-1, 1)) = 0
|
||
|
_UnderlaySoftness ("Border Softness", Range(0, 1)) = 0
|
||
|
_WeightNormal ("Weight Normal", Float) = 0
|
||
|
_WeightBold ("Weight Bold", Float) = 0.5
|
||
|
_ShaderFlags ("Flags", Float) = 0
|
||
|
_ScaleRatioA ("Scale RatioA", Float) = 1
|
||
|
_ScaleRatioB ("Scale RatioB", Float) = 1
|
||
|
_ScaleRatioC ("Scale RatioC", Float) = 1
|
||
|
_MainTex ("Font Atlas", 2D) = "white" {}
|
||
|
_TextureWidth ("Texture Width", Float) = 512
|
||
|
_TextureHeight ("Texture Height", Float) = 512
|
||
|
_GradientScale ("Gradient Scale", Float) = 5
|
||
|
_ScaleX ("Scale X", Float) = 1
|
||
|
_ScaleY ("Scale Y", Float) = 1
|
||
|
_PerspectiveFilter ("Perspective Correction", Range(0, 1)) = 0.875
|
||
|
_VertexOffsetX ("Vertex OffsetX", Float) = 0
|
||
|
_VertexOffsetY ("Vertex OffsetY", Float) = 0
|
||
|
_ClipRect ("Clip Rect", Vector) = (-10000,-10000,10000,10000)
|
||
|
_MaskSoftnessX ("Mask SoftnessX", Float) = 0
|
||
|
_MaskSoftnessY ("Mask SoftnessY", Float) = 0
|
||
|
_StencilComp ("Stencil Comparison", Float) = 8
|
||
|
_Stencil ("Stencil ID", Float) = 0
|
||
|
_StencilOp ("Stencil Operation", Float) = 0
|
||
|
_StencilWriteMask ("Stencil Write Mask", Float) = 255
|
||
|
_StencilReadMask ("Stencil Read Mask", Float) = 255
|
||
|
_ColorMask ("Color Mask", Float) = 15
|
||
|
}
|
||
|
//DummyShaderTextExporter
|
||
|
SubShader{
|
||
|
Tags { "RenderType"="Opaque" }
|
||
|
LOD 200
|
||
|
CGPROGRAM
|
||
|
#pragma surface surf Standard
|
||
|
#pragma target 3.0
|
||
|
|
||
|
sampler2D _MainTex;
|
||
|
struct Input
|
||
|
{
|
||
|
float2 uv_MainTex;
|
||
|
};
|
||
|
|
||
|
void surf(Input IN, inout SurfaceOutputStandard o)
|
||
|
{
|
||
|
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
|
||
|
o.Albedo = c.rgb;
|
||
|
o.Alpha = c.a;
|
||
|
}
|
||
|
ENDCG
|
||
|
}
|
||
|
//CustomEditor "TMPro.EditorUtilities.TMP_SDFShaderGUI"
|
||
|
}
|