mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-12-03 02:08:00 +01:00
142 lines
3.6 KiB
C#
142 lines
3.6 KiB
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDEAbilityData
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using System.Collections.Generic;
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using GameDataEditor;
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namespace GameDataEditor
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{
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public class GDEAbilityData : IGDEData
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{
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private static string IDKey = "ID";
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private int _ID;
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private static string GameCharacterTypeKey = "GameCharacterType";
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private GDEGameCharacterTypeData _GameCharacterType;
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private static string AbilityNameKey = "AbilityName";
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private GDEConstantTextListData _AbilityName;
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public int ID
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{
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get
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{
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return _ID;
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}
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set
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{
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if (_ID != value)
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{
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_ID = value;
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GDEDataManager.SetInt(_key + "_" + IDKey, _ID);
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}
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}
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}
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public GDEGameCharacterTypeData GameCharacterType
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{
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get
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{
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return _GameCharacterType;
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}
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set
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{
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if (_GameCharacterType != value)
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{
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_GameCharacterType = value;
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GDEDataManager.SetCustom(_key + "_" + GameCharacterTypeKey, _GameCharacterType);
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}
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}
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}
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public GDEConstantTextListData AbilityName
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{
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get
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{
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return _AbilityName;
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}
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set
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{
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if (_AbilityName != value)
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{
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_AbilityName = value;
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GDEDataManager.SetCustom(_key + "_" + AbilityNameKey, _AbilityName);
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}
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}
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}
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public GDEAbilityData()
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{
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_key = string.Empty;
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}
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public GDEAbilityData(string key)
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{
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_key = key;
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}
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public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
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{
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_key = dataKey;
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if (dict == null)
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{
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LoadFromSavedData(dataKey);
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return;
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}
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dict.TryGetInt(IDKey, out _ID);
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dict.TryGetString(GameCharacterTypeKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEGameCharacterTypeData>(value, out _GameCharacterType);
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dict.TryGetString(AbilityNameKey, out value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextListData>(value, out _AbilityName);
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LoadFromSavedData(dataKey);
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}
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public override void LoadFromSavedData(string dataKey)
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{
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_key = dataKey;
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_ID = GDEDataManager.GetInt(_key + "_" + IDKey, _ID);
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_GameCharacterType = GDEDataManager.GetCustom(_key + "_" + GameCharacterTypeKey, _GameCharacterType);
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_AbilityName = GDEDataManager.GetCustom(_key + "_" + AbilityNameKey, _AbilityName);
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}
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public void Reset_ID()
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{
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GDEDataManager.ResetToDefault(_key, IDKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetInt(IDKey, out _ID);
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}
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public void Reset_GameCharacterType()
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{
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GDEDataManager.ResetToDefault(_key, GameCharacterTypeKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(GameCharacterTypeKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEGameCharacterTypeData>(value, out _GameCharacterType);
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GameCharacterType = GDEDataManager.GetCustom(_key + "_" + GameCharacterTypeKey, _GameCharacterType);
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GameCharacterType.ResetAll();
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}
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public void Reset_AbilityName()
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{
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GDEDataManager.ResetToDefault(_key, AbilityNameKey);
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GDEDataManager.Get(_key, out var data);
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data.TryGetString(AbilityNameKey, out var value);
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GDEDataManager.DataDictionary.TryGetCustom<string, object, GDEConstantTextListData>(value, out _AbilityName);
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AbilityName = GDEDataManager.GetCustom(_key + "_" + AbilityNameKey, _AbilityName);
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AbilityName.ResetAll();
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}
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public void ResetAll()
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{
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GDEDataManager.ResetToDefault(_key, IDKey);
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GDEDataManager.ResetToDefault(_key, GameCharacterTypeKey);
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GDEDataManager.ResetToDefault(_key, AbilityNameKey);
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Reset_GameCharacterType();
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Reset_AbilityName();
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GDEDataManager.Get(_key, out var data);
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LoadFromDict(_key, data);
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}
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}
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}
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