FiE-Game/Assets/Material/AjHitEffect3.mat

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: AjHitEffect3
m_Shader: {fileID: 4800000, guid: 11e762dd43e000746ba4023eb3c97658, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 614d71e3c8e2e0843bd6385ebcbc20d9, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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name: _Contrast
second: 0.5
- first:
name: _EmissionGain
second: 0.1
- first:
name: _InvFade
second: 3
- first:
name: _Shininess
second: 0.7
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _DiffuseColor
second: {r: 0, g: 0, b: 0, a: 1}
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name: _EmisColor
second: {r: 1, g: 1, b: 1, a: 1}
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name: _Emission
second: {r: 0, g: 0, b: 0, a: 0}
- first:
name: _EmissionColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _SpecColor
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _TintColor
second: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.2509804}