FiE-Game/Assets/Photon Unity Networking/UtilityScripts/UI/TextToggleIsOnTransition.cs

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2023-07-19 19:11:02 +02:00
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="TextToggleIsOnTransition.cs" company="Exit Games GmbH">
// </copyright>
// <summary>
// Use this on Button texts to have some color transition on the text as well without corrupting button's behaviour.
// </summary>
// <author>developer@exitgames.com</author>
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace ExitGames.UtilityScripts
{
/// <summary>
/// Use this on toggles texts to have some color transition on the text depending on the isOnState.
/// </summary>
[RequireComponent(typeof(Text))]
public class TextToggleIsOnTransition : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
public Toggle toggle;
Text _text;
public Color NormalOnColor= Color.white;
public Color NormalOffColor = Color.black;
public Color HoverOnColor= Color.black;
public Color HoverOffColor = Color.black;
bool isHover;
public void OnEnable()
{
_text = GetComponent<Text>();
toggle.onValueChanged.AddListener(OnValueChanged);
}
public void OnDisable()
{
toggle.onValueChanged.RemoveListener(OnValueChanged);
}
public void OnValueChanged(bool isOn)
{
_text.color = isOn? (isHover?HoverOnColor:HoverOffColor) : (isHover?NormalOnColor:NormalOffColor) ;
}
public void OnPointerEnter(PointerEventData eventData)
{
isHover = true;
_text.color = toggle.isOn?HoverOnColor:HoverOffColor;
}
public void OnPointerExit(PointerEventData eventData)
{
isHover = false;
_text.color = toggle.isOn?NormalOnColor:NormalOffColor;
}
}
}