FiE-Game/Assets/Material/DarkFog.mat

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: DarkFog
m_Shader: {fileID: 203, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
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name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: ece310e64691ac241acad8c3b9d3260f, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
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name: _BumpScale
second: 1
- first:
name: _Contrast
second: 0.786
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _EmissionGain
second: 0.3
- first:
name: _Glossiness
second: 0.5
- first:
name: _InvFade
second: 0.01
- first:
name: _Metallic
second: 0
- first:
name: _Mode
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name: _UVSec
second: 0
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name: _ZWrite
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m_Colors:
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name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
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name: _EmissionColor
second: {r: 0, g: 0, b: 0, a: 1}
- first:
name: _TintColor
second: {r: 0.16754045, g: 0.25735295, b: 0.081368946, a: 0.435}