mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-30 00:48:00 +01:00
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
|
using CinemaDirector.Helpers;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace CinemaDirector
|
||
|
{
|
||
|
/// <summary>
|
||
|
/// Enable the Actor related to this event.
|
||
|
/// </summary>
|
||
|
[CutsceneItemAttribute("Game Object", "Enable", CutsceneItemGenre.ActorItem)]
|
||
|
public class EnableGameObject : CinemaActorEvent, IRevertable
|
||
|
{
|
||
|
// Options for reverting in editor.
|
||
|
[SerializeField]
|
||
|
private RevertMode editorRevertMode = RevertMode.Revert;
|
||
|
|
||
|
// Options for reverting during runtime.
|
||
|
[SerializeField]
|
||
|
private RevertMode runtimeRevertMode = RevertMode.Revert;
|
||
|
|
||
|
/// <summary>
|
||
|
/// Cache the state of all actors related to this event.
|
||
|
/// </summary>
|
||
|
/// <returns>All the revert info related to this event.</returns>
|
||
|
public RevertInfo[] CacheState()
|
||
|
{
|
||
|
List<Transform> actors = new List<Transform>(GetActors());
|
||
|
List<RevertInfo> reverts = new List<RevertInfo>();
|
||
|
foreach (Transform go in actors)
|
||
|
{
|
||
|
if (go != null)
|
||
|
{
|
||
|
reverts.Add(new RevertInfo(this, go.gameObject, "SetActive", go.gameObject.activeSelf));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return reverts.ToArray();
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Enable the given actor.
|
||
|
/// </summary>
|
||
|
/// <param name="actor">The actor to be enabled.</param>
|
||
|
public override void Trigger(GameObject actor)
|
||
|
{
|
||
|
if (actor != null)
|
||
|
{
|
||
|
actor.SetActive(true);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Reverse this triggered event and place the actor back in it's previous state.
|
||
|
/// </summary>
|
||
|
/// <param name="actor">The actor.</param>
|
||
|
public override void Reverse(GameObject actor)
|
||
|
{
|
||
|
if (actor != null)
|
||
|
{
|
||
|
actor.SetActive(false); // ToDo: Implement reversing with cacheing previous state.
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Option for choosing when this Event will Revert to initial state in Editor.
|
||
|
/// </summary>
|
||
|
public RevertMode EditorRevertMode
|
||
|
{
|
||
|
get { return editorRevertMode; }
|
||
|
set { editorRevertMode = value; }
|
||
|
}
|
||
|
|
||
|
/// <summary>
|
||
|
/// Option for choosing when this Event will Revert to initial state in Runtime.
|
||
|
/// </summary>
|
||
|
public RevertMode RuntimeRevertMode
|
||
|
{
|
||
|
get { return runtimeRevertMode; }
|
||
|
set { runtimeRevertMode = value; }
|
||
|
}
|
||
|
}
|
||
|
}
|