FiE-Game/Assets/Cinema Director/Cutscene Items/Actor Items/Animation/PlayAnimationEvent.cs

66 lines
1.8 KiB
C#
Raw Normal View History

2023-07-26 21:47:00 +02:00
using UnityEngine;
using System.Collections;
namespace CinemaDirector
{
[CutsceneItemAttribute("Animation", "Play Animation", CutsceneItemGenre.ActorItem)]
public class PlayAnimationEvent : CinemaActorAction
{
public AnimationClip animationClip = null;
public WrapMode wrapMode;
public void Update()
{
if (wrapMode != WrapMode.Loop && animationClip)
base.Duration = animationClip.length;
}
public override void Trigger(GameObject Actor)
{
Animation animation = Actor.GetComponent<Animation>();
if (!animationClip || !animation)
{
return;
}
animation.wrapMode = wrapMode;
//animation.Play(animationClip.name);
}
public override void UpdateTime(GameObject Actor, float runningTime, float deltaTime)
{
Animation animation = Actor.GetComponent<Animation>();
if (!animation || animationClip == null)
{
return;
}
if (animation[animationClip.name] == null)
{
animation.AddClip(animationClip, animationClip.name);
}
AnimationState state = animation[animationClip.name];
if (!animation.IsPlaying(animationClip.name))
{
animation.wrapMode = wrapMode;
animation.Play(animationClip.name);
}
state.time = runningTime;
state.enabled = true;
animation.Sample();
state.enabled = false;
}
public override void End(GameObject Actor)
{
Animation animation = Actor.GetComponent<Animation>();
if (animation)
animation.Stop();
}
}
}