mirror of
https://github.com/FriendshipIsEpic/FiE-Game.git
synced 2024-11-29 08:37:58 +01:00
69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
|
using System;
|
||
|
|
||
|
namespace UnityEngine.PostProcessing
|
||
|
{
|
||
|
public class PostProcessingProfile : ScriptableObject
|
||
|
{
|
||
|
#pragma warning disable 0169 // "field x is never used"
|
||
|
|
||
|
public BuiltinDebugViewsModel debugViews = new BuiltinDebugViewsModel();
|
||
|
public FogModel fog = new FogModel();
|
||
|
public AntialiasingModel antialiasing = new AntialiasingModel();
|
||
|
public AmbientOcclusionModel ambientOcclusion = new AmbientOcclusionModel();
|
||
|
public ScreenSpaceReflectionModel screenSpaceReflection = new ScreenSpaceReflectionModel();
|
||
|
public DepthOfFieldModel depthOfField = new DepthOfFieldModel();
|
||
|
public MotionBlurModel motionBlur = new MotionBlurModel();
|
||
|
public EyeAdaptationModel eyeAdaptation = new EyeAdaptationModel();
|
||
|
public BloomModel bloom = new BloomModel();
|
||
|
public ColorGradingModel colorGrading = new ColorGradingModel();
|
||
|
public UserLutModel userLut = new UserLutModel();
|
||
|
public ChromaticAberrationModel chromaticAberration = new ChromaticAberrationModel();
|
||
|
public GrainModel grain = new GrainModel();
|
||
|
public VignetteModel vignette = new VignetteModel();
|
||
|
public DitheringModel dithering = new DitheringModel();
|
||
|
|
||
|
#if UNITY_EDITOR
|
||
|
// Monitor settings
|
||
|
[Serializable]
|
||
|
public class MonitorSettings
|
||
|
{
|
||
|
// Callback used in the editor to grab the rendered frame and sent it to monitors
|
||
|
public Action<RenderTexture> onFrameEndEditorOnly;
|
||
|
|
||
|
// Global
|
||
|
public int currentMonitorID = 0;
|
||
|
public bool refreshOnPlay = false;
|
||
|
|
||
|
// Histogram
|
||
|
public enum HistogramMode
|
||
|
{
|
||
|
Red = 0,
|
||
|
Green = 1,
|
||
|
Blue = 2,
|
||
|
Luminance = 3,
|
||
|
RGBMerged,
|
||
|
RGBSplit
|
||
|
}
|
||
|
|
||
|
public HistogramMode histogramMode = HistogramMode.Luminance;
|
||
|
|
||
|
// Waveform
|
||
|
public float waveformExposure = 0.12f;
|
||
|
public bool waveformY = false;
|
||
|
public bool waveformR = true;
|
||
|
public bool waveformG = true;
|
||
|
public bool waveformB = true;
|
||
|
|
||
|
// Parade
|
||
|
public float paradeExposure = 0.12f;
|
||
|
|
||
|
// Vectorscope
|
||
|
public float vectorscopeExposure = 0.12f;
|
||
|
public bool vectorscopeShowBackground = true;
|
||
|
}
|
||
|
|
||
|
public MonitorSettings monitors = new MonitorSettings();
|
||
|
#endif
|
||
|
}
|
||
|
}
|