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20 lines
572 B
C#
20 lines
572 B
C#
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// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
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// GameDataEditor.GDESetSceneItemKeys
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namespace GameDataEditor
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{
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public class GDESetSceneItemKeys
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{
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public static string SetSingle_single_data = "single_data";
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public static string SetCustom_custom_data_1 = "custom_data_1";
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public static string SetCustom_custom_data_2 = "custom_data_2";
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public static string SetCustom_custom_data_3 = "custom_data_3";
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public static string SetList_list_data = "list_data";
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public static string SetTwoDList_twod_list_data = "twod_list_data";
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}
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}
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