FiE-Game/Assets/Plugins/GameDataEditor/GDESetCustomData.cs

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2023-07-19 19:11:02 +02:00
// Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// GameDataEditor.GDESetCustomData
using System.Collections.Generic;
using GameDataEditor;
using UnityEngine;
namespace GameDataEditor
{
public class GDESetCustomData : IGDEData
{
private static string bool_fieldKey = "bool_field";
private bool _bool_field;
private static string int_fieldKey = "int_field";
private int _int_field;
private static string float_fieldKey = "float_field";
private float _float_field;
private static string descriptionKey = "description";
private string _description;
private static string string_fieldKey = "string_field";
private string _string_field;
private static string vector2_fieldKey = "vector2_field";
private Vector2 _vector2_field;
private static string vector3_fieldKey = "vector3_field";
private Vector3 _vector3_field;
private static string color_fieldKey = "color_field";
private Color _color_field;
public bool bool_field
{
get
{
return _bool_field;
}
set
{
if (_bool_field != value)
{
_bool_field = value;
GDEDataManager.SetBool(_key + "_" + bool_fieldKey, _bool_field);
}
}
}
public int int_field
{
get
{
return _int_field;
}
set
{
if (_int_field != value)
{
_int_field = value;
GDEDataManager.SetInt(_key + "_" + int_fieldKey, _int_field);
}
}
}
public float float_field
{
get
{
return _float_field;
}
set
{
if (_float_field != value)
{
_float_field = value;
GDEDataManager.SetFloat(_key + "_" + float_fieldKey, _float_field);
}
}
}
public string description
{
get
{
return _description;
}
set
{
if (_description != value)
{
_description = value;
GDEDataManager.SetString(_key + "_" + descriptionKey, _description);
}
}
}
public string string_field
{
get
{
return _string_field;
}
set
{
if (_string_field != value)
{
_string_field = value;
GDEDataManager.SetString(_key + "_" + string_fieldKey, _string_field);
}
}
}
public Vector2 vector2_field
{
get
{
return _vector2_field;
}
set
{
if (_vector2_field != value)
{
_vector2_field = value;
GDEDataManager.SetVector2(_key + "_" + vector2_fieldKey, _vector2_field);
}
}
}
public Vector3 vector3_field
{
get
{
return _vector3_field;
}
set
{
if (_vector3_field != value)
{
_vector3_field = value;
GDEDataManager.SetVector3(_key + "_" + vector3_fieldKey, _vector3_field);
}
}
}
public Color color_field
{
get
{
return _color_field;
}
set
{
if (_color_field != value)
{
_color_field = value;
GDEDataManager.SetColor(_key + "_" + color_fieldKey, _color_field);
}
}
}
public GDESetCustomData()
{
_key = string.Empty;
}
public GDESetCustomData(string key)
{
_key = key;
}
public override void LoadFromDict(string dataKey, Dictionary<string, object> dict)
{
_key = dataKey;
if (dict == null)
{
LoadFromSavedData(dataKey);
return;
}
dict.TryGetBool(bool_fieldKey, out _bool_field);
dict.TryGetInt(int_fieldKey, out _int_field);
dict.TryGetFloat(float_fieldKey, out _float_field);
dict.TryGetString(descriptionKey, out _description);
dict.TryGetString(string_fieldKey, out _string_field);
dict.TryGetVector2(vector2_fieldKey, out _vector2_field);
dict.TryGetVector3(vector3_fieldKey, out _vector3_field);
dict.TryGetColor(color_fieldKey, out _color_field);
LoadFromSavedData(dataKey);
}
public override void LoadFromSavedData(string dataKey)
{
_key = dataKey;
_bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field);
_int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field);
_float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field);
_description = GDEDataManager.GetString(_key + "_" + descriptionKey, _description);
_string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field);
_vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field);
_vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field);
_color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field);
}
public void Reset_bool_field()
{
GDEDataManager.ResetToDefault(_key, bool_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetBool(bool_fieldKey, out _bool_field);
}
public void Reset_int_field()
{
GDEDataManager.ResetToDefault(_key, int_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetInt(int_fieldKey, out _int_field);
}
public void Reset_float_field()
{
GDEDataManager.ResetToDefault(_key, float_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetFloat(float_fieldKey, out _float_field);
}
public void Reset_description()
{
GDEDataManager.ResetToDefault(_key, descriptionKey);
GDEDataManager.Get(_key, out var data);
data.TryGetString(descriptionKey, out _description);
}
public void Reset_string_field()
{
GDEDataManager.ResetToDefault(_key, string_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetString(string_fieldKey, out _string_field);
}
public void Reset_vector2_field()
{
GDEDataManager.ResetToDefault(_key, vector2_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetVector2(vector2_fieldKey, out _vector2_field);
}
public void Reset_vector3_field()
{
GDEDataManager.ResetToDefault(_key, vector3_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetVector3(vector3_fieldKey, out _vector3_field);
}
public void Reset_color_field()
{
GDEDataManager.ResetToDefault(_key, color_fieldKey);
GDEDataManager.Get(_key, out var data);
data.TryGetColor(color_fieldKey, out _color_field);
}
public void ResetAll()
{
GDEDataManager.ResetToDefault(_key, descriptionKey);
GDEDataManager.ResetToDefault(_key, int_fieldKey);
GDEDataManager.ResetToDefault(_key, float_fieldKey);
GDEDataManager.ResetToDefault(_key, vector2_fieldKey);
GDEDataManager.ResetToDefault(_key, vector3_fieldKey);
GDEDataManager.ResetToDefault(_key, color_fieldKey);
GDEDataManager.ResetToDefault(_key, string_fieldKey);
GDEDataManager.ResetToDefault(_key, bool_fieldKey);
GDEDataManager.Get(_key, out var data);
LoadFromDict(_key, data);
}
}
}