FiE-Game/Assets/Material/StainedGlass_10.mat

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: StainedGlass_10
m_Shader: {fileID: 10, guid: 0000000000000000f000000000000000, type: 0}
m_ShaderKeywords: _DETAIL_MULX2 _EMISSION _NORMALMAP
m_LightmapFlags: 1
m_CustomRenderQueue: -1
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _Illum
second:
m_Texture: {fileID: 2800000, guid: e420b2c590b92ba478cc1bafe8f11a2c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: e420b2c590b92ba478cc1bafe8f11a2c, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _BumpScale
second: 1
- first:
name: _Cutoff
second: 0.5
- first:
name: _DetailNormalMapScale
second: 1
- first:
name: _DstBlend
second: 0
- first:
name: _Emission
second: 1
- first:
name: _EmissionLM
second: 0
- first:
name: _EmissionScaleUI
second: 0.3
- first:
name: _Glossiness
second: 0.5
- first:
name: _Metallic
second: 0
- first:
name: _Mode
second: 0
- first:
name: _OcclusionStrength
second: 1
- first:
name: _Parallax
second: 0.02
- first:
name: _Shininess
second: 0.078125
- first:
name: _SrcBlend
second: 1
- first:
name: _UVSec
second: 0
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name: _ZWrite
second: 1
m_Colors:
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name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmissionColor
second: {r: 0.28000003, g: 0.22588238, b: 0.1564706, a: 0.3}
- first:
name: _EmissionColorUI
second: {r: 0.9333334, g: 0.75294125, b: 0.52156866, a: 1}
- first:
name: _SpecColor
second: {r: 0.5, g: 0.5, b: 0.5, a: 1}