FiE-Game/Assets/Material/RdBaseAttackTrail.mat

53 lines
1.3 KiB
Text
Raw Normal View History

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 6
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: RdBaseAttackTrail
m_Shader: {fileID: 4800000, guid: 11e762dd43e000746ba4023eb3c97658, type: 3}
m_ShaderKeywords:
m_LightmapFlags: 5
m_CustomRenderQueue: 3000
stringTagMap: {}
m_SavedProperties:
serializedVersion: 2
m_TexEnvs:
- first:
name: _MainTex
second:
m_Texture: {fileID: 2800000, guid: 4ed04febe3db07b4a881847be72d10ed, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- first:
name: _Contrast
second: 0.8
- first:
name: _Cutoff
second: 0.4464286
- first:
name: _EmissionGain
second: 0.6
- first:
name: _InvFade
second: 0.01
- first:
name: _Shininess
second: 0.70927906
m_Colors:
- first:
name: _Color
second: {r: 1, g: 1, b: 1, a: 1}
- first:
name: _EmisColor
second: {r: 0.2, g: 0.2, b: 0.2, a: 0}
- first:
name: _SpecColor
second: {r: 0.1397059, g: 0.1397059, b: 0.1397059, a: 1}
- first:
name: _TintColor
second: {r: 0.5019608, g: 0.5019608, b: 0.5019608, a: 0.5019608}