FiE-Game/Assets/CircularGravityForce/Effects/CGF_NoGravity2D.cs

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2023-07-24 21:52:50 +02:00
/*******************************************************************************************
* Author: Lane Gresham, AKA LaneMax
* Websites: http://resurgamstudios.com
* Description: Used for cgf effects, enables no gravity effect.
*******************************************************************************************/
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace CircularGravityForce
{
[RequireComponent(typeof(CGF2D))]
public class CGF_NoGravity2D : MonoBehaviour
{
public class OnGravity_CGFCollection : CGFCollection2D
{
public override void UpdateEffectedObject(Rigidbody2D rigid)
{
base.UpdateEffectedObject(rigid);
rigid.gravityScale = 0f;
}
public override void ResetEffectedObject(EffectedObject effectedObject)
{
base.ResetEffectedObject(effectedObject);
effectedObject._rigidbody.gravityScale = 1f;
}
}
[SerializeField, Tooltip("Enables no gravity.")]
private bool enable = true;
public bool Enable
{
get { return enable; }
set { enable = value; }
}
[SerializeField, Tooltip("")]
private float timeEffected = 3f;
public float TimeEffected
{
get { return timeEffected; }
set { timeEffected = value; }
}
[SerializeField, Tooltip("Filter properties options.")]
private CGF2D.FilterProperties filterProperties;
public CGF2D.FilterProperties _filterProperties
{
get { return filterProperties; }
set { filterProperties = value; }
}
private OnGravity_CGFCollection cgfCollection;
public OnGravity_CGFCollection _cgfCollection
{
get { return cgfCollection; }
set { cgfCollection = value; }
}
private CGF2D cgf;
public CGF_NoGravity2D()
{
_cgfCollection = new OnGravity_CGFCollection();
}
void Awake()
{
CGF2D.OnApplyCGFEvent += CGF_OnApplyCGFEvent;
cgf = this.GetComponent<CGF2D>();
}
void OnDestroy()
{
CGF2D.OnApplyCGFEvent -= CGF_OnApplyCGFEvent;
}
private void CGF_OnApplyCGFEvent(CGF2D cgf, Rigidbody2D rigid, Collider2D coll)
{
if (_filterProperties == null)
return;
if (Enable)
{
if (this.cgf == cgf)
{
if (_filterProperties != null)
{
if (_filterProperties.ValidateFilters(rigid, coll))
{
_cgfCollection.Add(rigid, Time.time, TimeEffected);
}
}
}
}
}
void Update()
{
_cgfCollection.Sync();
}
}
}