FiE-Game/Assets/Shader/Hidden_CopyShadowParams.shader

23 lines
335 B
Text
Raw Normal View History

Shader "Hidden/CopyShadowParams" {
Properties {
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType" = "Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
o.Albedo = 1;
}
ENDCG
}
}