FiE-Game/Assets/Scenes/FiE_Map1_3/LightingData.asset

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%YAML 1.1
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LightProbes:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: LightingData
m_Data:
m_Tetrahedralization:
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m_HullRays: []
m_ProbeSets: []
m_Positions: []
m_NonTetrahedralizedProbeSetIndexMap: {}
m_BakedCoefficients: []
m_BakedLightOcclusion: []